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Object
The existing Object structure can be used to create invalid game objects. For example, a Bear that is a consumable.
Object { label: vec!["Bear".to_string()], description: "A bear (enemy)".to_string(), location: Some(LOC_CAVE), destination: None, item: false, enemy: true, health: Some(100), attack: Some(20), consumable: true, },
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The existing
Object
structure can be used to create invalid game objects. For example, a Bear that is a consumable.The text was updated successfully, but these errors were encountered: