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Work on SSHWizard
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Adding some toasts in case of unsuccessful git repo cloning
Remove the useless 'check SSH' button
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wizmer committed Sep 11, 2016
1 parent d61a773 commit 44a8e1f
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Showing 5 changed files with 26 additions and 102 deletions.
2 changes: 1 addition & 1 deletion MobileOrg/build.gradle
Original file line number Diff line number Diff line change
Expand Up @@ -11,7 +11,7 @@ android {
minSdkVersion 17
targetSdkVersion 24
versionCode 1
versionName "1.0"
versionName "2.0.2"
}

useLibrary 'org.apache.http.legacy'
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Expand Up @@ -24,6 +24,7 @@
import android.view.MenuItem;
import android.view.View;
import android.widget.EditText;
import android.widget.Toast;

import com.matburt.mobileorg.Gui.Outline.OutlineAdapter;
import com.matburt.mobileorg.Gui.SearchActivity;
Expand All @@ -36,6 +37,8 @@
import com.matburt.mobileorg.util.OrgUtils;
import com.matburt.mobileorg.util.PreferenceUtils;

import java.io.File;


/**
* An activity representing a list of OrgNodes. This activity
Expand Down Expand Up @@ -109,6 +112,12 @@ public void onClick(View view) {
public void onClick(DialogInterface dialog, int whichButton) {
String filename = input.getText().toString();
OrgFile newFile = new OrgFile(filename, filename);
File file = new File(newFile.getFilePath(OrgNodeListActivity.this));
if(file.exists()){
Toast.makeText(OrgNodeListActivity.this, R.string.file_exists, Toast.LENGTH_SHORT)
.show();
return;
}
newFile.addFile(OrgNodeListActivity.this);
((OutlineAdapter) recyclerView.getAdapter()).refresh();
Synchronizer.getInstance().addFile(filename);
Expand Down Expand Up @@ -310,7 +319,6 @@ private class SynchServiceReceiver extends BroadcastReceiver {
public void onReceive(Context context, Intent intent) {
boolean syncStart = intent.getBooleanExtra(Synchronizer.SYNC_START, false);
boolean syncDone = intent.getBooleanExtra(Synchronizer.SYNC_DONE, false);
boolean showToast = intent.getBooleanExtra(Synchronizer.SYNC_SHOW_TOAST, false);
int progress = intent.getIntExtra(Synchronizer.SYNC_PROGRESS_UPDATE, -1);

if (syncStart) {
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Expand Up @@ -5,13 +5,16 @@
import android.content.ContentResolver;
import android.content.ContentValues;
import android.content.Context;
import android.content.Intent;
import android.os.AsyncTask;
import android.util.Log;
import android.widget.Toast;

import com.matburt.mobileorg.EditNodeActivity;
import com.matburt.mobileorg.OrgData.OrgFile;
import com.matburt.mobileorg.OrgData.OrgFileParser;
import com.matburt.mobileorg.OrgData.OrgProviderUtils;
import com.matburt.mobileorg.OrgNodeListActivity;
import com.matburt.mobileorg.R;
import com.matburt.mobileorg.Synchronizers.SshSessionFactory.ConnectionType;
import com.matburt.mobileorg.util.FileUtils;
Expand Down Expand Up @@ -347,13 +350,14 @@ protected void onPostExecute(Object exception) {
if (exception == null) {
Toast.makeText(context, "Synchronization successful !", Toast.LENGTH_LONG).show();
((Activity) context).finish();

Intent intent = new Intent(context, OrgNodeListActivity.class);
context.startActivity(intent);
return;
}

if(exception instanceof TransportException){
Toast.makeText(context, "Authentification failed", Toast.LENGTH_LONG).show();
}else if (exception instanceof InvalidRemoteException) {
Toast.makeText(context, "Path does not exist or is not a valid repository", Toast.LENGTH_SHORT).show();
if (exception instanceof InvalidRemoteException) {
Toast.makeText(context, "Path does not exist or is not a valid repository", Toast.LENGTH_LONG).show();
}else if(exception instanceof UnableToPushException) {
// git config receive.denyCurrentBranch ignore
Toast.makeText(context, "Push test failed. Make sure the repository is bare.", Toast.LENGTH_LONG).show();
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14 changes: 7 additions & 7 deletions MobileOrg/src/main/res/layout/wizard_ssh.xml
Original file line number Diff line number Diff line change
Expand Up @@ -127,13 +127,13 @@
android:inputType="number"
android:defaultValue="22"
android:singleLine="true"/>
<Button
android:layout_marginTop="20dp"
android:id="@+id/wizard_ssh_login_button"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="@string/login_ssh"
android:textSize="20dp"/>
<!--<Button-->
<!--android:layout_marginTop="20dp"-->
<!--android:id="@+id/wizard_ssh_login_button"-->
<!--android:layout_width="wrap_content"-->
<!--android:layout_height="wrap_content"-->
<!--android:text="@string/login_ssh"-->
<!--android:textSize="20dp"/>-->
</LinearLayout>
<View
android:layout_width="fill_parent"
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90 changes: 1 addition & 89 deletions MobileOrg/src/main/res/values/strings.xml
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Expand Up @@ -38,6 +38,7 @@
<string name="date">Date</string>
<string name="time">Time</string>
<string name="auth_type">Authentication type:</string>
<string name="file_exists">This file exists already !</string>

<!-- toasts -->
<string name="unselectable_item">You cannot select this item</string>
Expand Down Expand Up @@ -277,95 +278,6 @@
<string name="title_agenda_title">Use agenda titles</string>
<string name="summary_agenda_title">Enables use of custom agenda titles. Needs resync of agenda file to take effect</string>
<string name="title_activity_scrolling">ScrollingActivity</string>
<string name="large_text">
"Material is the metaphor.\n\n"

"A material metaphor is the unifying theory of a rationalized space and a system of motion."
"The material is grounded in tactile reality, inspired by the study of paper and ink, yet "
"technologically advanced and open to imagination and magic.\n"
"Surfaces and edges of the material provide visual cues that are grounded in reality. The "
"use of familiar tactile attributes helps users quickly understand affordances. Yet the "
"flexibility of the material creates new affordances that supercede those in the physical "
"world, without breaking the rules of physics.\n"
"The fundamentals of light, surface, and movement are key to conveying how objects move, "
"interact, and exist in space and in relation to each other. Realistic lighting shows "
"seams, divides space, and indicates moving parts.\n\n"

"Bold, graphic, intentional.\n\n"

"The foundational elements of print based design typography, grids, space, scale, color, "
"and use of imagery guide visual treatments. These elements do far more than please the "
"eye. They create hierarchy, meaning, and focus. Deliberate color choices, edge to edge "
"imagery, large scale typography, and intentional white space create a bold and graphic "
"interface that immerse the user in the experience.\n"
"An emphasis on user actions makes core functionality immediately apparent and provides "
"waypoints for the user.\n\n"

"Motion provides meaning.\n\n"

"Motion respects and reinforces the user as the prime mover. Primary user actions are "
"inflection points that initiate motion, transforming the whole design.\n"
"All action takes place in a single environment. Objects are presented to the user without "
"breaking the continuity of experience even as they transform and reorganize.\n"
"Motion is meaningful and appropriate, serving to focus attention and maintain continuity. "
"Feedback is subtle yet clear. Transitions are efficient yet coherent.\n\n"

"3D world.\n\n"

"The material environment is a 3D space, which means all objects have x, y, and z "
"dimensions. The z-axis is perpendicularly aligned to the plane of the display, with the "
"positive z-axis extending towards the viewer. Every sheet of material occupies a single "
"position along the z-axis and has a standard 1dp thickness.\n"
"On the web, the z-axis is used for layering and not for perspective. The 3D world is "
"emulated by manipulating the y-axis.\n\n"

"Light and shadow.\n\n"

"Within the material environment, virtual lights illuminate the scene. Key lights create "
"directional shadows, while ambient light creates soft shadows from all angles.\n"
"Shadows in the material environment are cast by these two light sources. In Android "
"development, shadows occur when light sources are blocked by sheets of material at "
"various positions along the z-axis. On the web, shadows are depicted by manipulating the "
"y-axis only. The following example shows the card with a height of 6dp.\n\n"

"Resting elevation.\n\n"

"All material objects, regardless of size, have a resting elevation, or default elevation "
"that does not change. If an object changes elevation, it should return to its resting "
"elevation as soon as possible.\n\n"

"Component elevations.\n\n"

"The resting elevation for a component type is consistent across apps (e.g., FAB elevation "
"does not vary from 6dp in one app to 16dp in another app).\n"
"Components may have different resting elevations across platforms, depending on the depth "
"of the environment (e.g., TV has a greater depth than mobile or desktop).\n\n"

"Responsive elevation and dynamic elevation offsets.\n\n"

"Some component types have responsive elevation, meaning they change elevation in response "
"to user input (e.g., normal, focused, and pressed) or system events. These elevation "
"changes are consistently implemented using dynamic elevation offsets.\n"
"Dynamic elevation offsets are the goal elevation that a component moves towards, relative "
"to the component’s resting state. They ensure that elevation changes are consistent "
"across actions and component types. For example, all components that lift on press have "
"the same elevation change relative to their resting elevation.\n"
"Once the input event is completed or cancelled, the component will return to its resting "
"elevation.\n\n"

"Avoiding elevation interference.\n\n"

"Components with responsive elevations may encounter other components as they move between "
"their resting elevations and dynamic elevation offsets. Because material cannot pass "
"through other material, components avoid interfering with one another any number of ways, "
"whether on a per component basis or using the entire app layout.\n"
"On a component level, components can move or be removed before they cause interference. "
"For example, a floating action button (FAB) can disappear or move off screen before a "
"user picks up a card, or it can move if a snackbar appears.\n"
"On the layout level, design your app layout to minimize opportunities for interference. "
"For example, position the FAB to one side of stream of a cards so the FAB won’t interfere "
"when a user tries to pick up one of cards.\n\n"
</string>
<string name="action_settings">Settings</string>

<!-- others -->
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