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line.h
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line.h
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/*
* IceBreaker
* Copyright (c) 2000-2020 Matthew Miller <[email protected]>
*
* <http://www.mattdm.org/icebreaker/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the Free
* Software Foundation; either version 2 of the License, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc., 59
* Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*/
#ifndef LINE_H
#define LINE_H
typedef enum { UP, DOWN, LEFT, RIGHT } LineDir;
typedef enum { HORIZONTAL, VERTICAL } LineType;
typedef struct
{
int on;
SDL_Rect geom;
SDL_Rect mark;
LineDir dir;
Uint32* colorpointer; // to match the sprite pointer
char id;
int dead;
int speedslower;
int stuckcount;
} Line;
extern Line createline(int linenum);
extern void startline(Line * l, LineDir d, int x, int y);
extern int moveline(Line * l);
extern void finishline(Line * l);
extern void killline(Line * l);
#endif /* LINE_H */