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animated.go
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animated.go
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//
// Copyright (c) 2023 Matthew Penner
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
//
package button
import (
"context"
"image/gif"
"time"
"github.com/matthewpi/streamdeck"
)
// Animated represents a Button that is animated.
type Animated interface {
// Animate is called when the Button should start animating.
//
// It is expected that this function only exits if an error occurs or if the
// context is cancelled.
//
// The closure passed should be called with an image processed by
// StreamDeck#ProcessImage which should be done ahead of time before Animate
// is called.
Animate(context.Context, func(context.Context, []byte) error) error
}
// GIF represents an animated Button displaying a GIF
type GIF struct {
gif *gif.GIF
frames [][]byte
delay []time.Duration
}
var (
_ Animated = (*GIF)(nil)
_ Button = (*GIF)(nil)
)
// NewGIF returns a new animated Button that displays a GIF.
func NewGIF(sd *streamdeck.StreamDeck, gif *gif.GIF) *GIF {
if len(gif.Image) != len(gif.Delay) {
panic("button: amount of frames does not match amount of delay")
return nil
}
g := &GIF{
gif: gif,
frames: make([][]byte, len(gif.Image)),
delay: make([]time.Duration, len(gif.Delay)),
}
for i, img := range gif.Image {
rawImage, err := sd.ProcessImage(img)
if err != nil {
return nil
}
g.frames[i] = rawImage
}
for i, v := range gif.Delay {
// Convert the GIF duration (from 100ths of a second) to a proper
// time.Duration
g.delay[i] = time.Duration(v) * 10 * time.Millisecond
}
return g
}
// Animate satisfies the Animated interface.
func (g *GIF) Animate(ctx context.Context, fn func(context.Context, []byte) error) error {
for {
select {
case <-ctx.Done():
return ctx.Err()
default:
for i, f := range g.frames {
if err := fn(ctx, f); err != nil {
return err
}
select {
case <-ctx.Done():
return ctx.Err()
// TODO: https://tylerstiene.ca/blog/careful-gos-standard-ticker-is-not-realtime/
case <-time.NewTimer(g.delay[i]).C:
}
}
}
}
}
// Image satisfies the Button interface.
func (*GIF) Image() []byte {
return nil
}