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We used a custom-written OpenGL launcher (pre-compiled binaries available for download at [1]). [2] contains a fragment shader which yields the expected image ("original.frag") and a fragment shader which produces the incorrect output ("variant.frag"). Note that the difference between the two shaders is very similar to a bug observed on Windows 10, on a R9 Fury device (already reported via this form and available at [3]).
Command-line usage:
$ ./get-image variant.frag --persist
[1] https://github.com/mc-imperial/get-image/releases/tag/v-f2328689086208e5ab6978b93cca325253dcd69a
[2] https://github.com/mc-imperial/shader-compiler-bugs/issues/11
[3] https://github.com/mc-imperial/shader-compiler-bugs/issues/7
CPU Details:
AMD A10-7850K Radeon R7, 12 Compute Cores 4C+8G
Display Devices and Connections used:
BenQ BL2400 on DVI
[Shaders, screenshots, error log, reproduction steps, etc.] [ZIP]
Recipient:
Variant:
Similar to #7, albeit different observable effect and machine.
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