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[Shaders, screenshots, error log, etc.] [ZIP]
variant_14_reduced_216_simplified.frag:
#version 440 void triangle(int x) { mat4x3(1.0)[x][2]; }
Compile error log:
ERROR: 0:5: '' : cannot evaluate offset into the vector
The text was updated successfully, but these errors were encountered:
Reported: https://software.intel.com/en-us/forums/graphics-driver-bug-reporting/topic/703555
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[Shaders, screenshots, error log, etc.] [ZIP]
variant_14_reduced_216_simplified.frag:
Compile error log:
The text was updated successfully, but these errors were encountered: