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McDisplay-webGL: Zooming is very slow when close to the centre #319

@ebknudsen

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@ebknudsen

when close to the OrbitControls target zoomign and panning gets to be very slow. Probably because the movement is in % of the distance to the target.

Possible ways out:

  • have a threshold value below which the move does not go.
  • scale axes independently
  • be able to move the target by panning along the instrument z-axis from component to component.

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