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Copy file name to clipboardexpand all lines: files/en-us/web/api/webgl_api/tutorial/using_textures_in_webgl/index.md
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@@ -221,7 +221,7 @@ const vsSource = `
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The key change here is that instead of fetching the vertex color, we're fetching the texture coordinates and passing them to the vertex shader; this will indicate the location within the texture corresponding to the vertex.
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The key change here is that instead of fetching the vertex color, we're fetching the texture coordinates and passing them to the fragment shader; this will indicate the location within the texture corresponding to the vertex.
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