Changing Snap Settings via TileMap may not be intuitive, after all. #3
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mechPenSketch
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In the end, I have made children playing pieces snap in relative to the grid map |
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Currently, I set up a new node extended from TileMap where setting its tile size would also set the scene's snap settings. But now that I've learned more on using Godot, I'm starting to see that this might not be a good idea:
I will remove the implementations in a future update, but the real is whether the user would depend on snap settings to edit the game map in the first place.
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