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Save the file, then when go back to the Unity window. It should start downloading the packages.
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Save the file, then when go back to the Unity window. It should start downloading xNode.
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## Step 3 Import NASB Moveset Editor
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Download the file `NASB_Moveset_Editor_{VERSION}.unitypackage` from the [releases page here.](https://github.com/megalon/nasb-moveset-editor/releases/latest)
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## Step 3 Open the editor panel
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Simply drag this file into your Unity project to import the package.
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## Step 4 Open the editor panel
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In Unity, open the NASB Moveset Editor control panel from the top menu bar `NASB -> NASB Moveset Editor`.
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You can dock this window inside unity by dragging the tab.
@@ -39,7 +45,9 @@ The NASB Moveset Editor can read these BulkSerialized files, and split them apar
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First you need a `BulkSerialized` text file.
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You can extract these files from within the game using a tool like [Asset Studio](https://github.com/Perfare/AssetStudio)
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You can extract these files from within the game using a tool like [Asset Studio.](https://github.com/Perfare/AssetStudio)
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*These may change with each update, so make sure you have the latest files!*
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The movesets for characters are typically named by their ID. For example, `char_rival.txt` for Helga. You can tell if you have a correct file if you open it in a text editor, and it starts with `BulkSerialize` followed by a bunch of numbers on each line.
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