-
Notifications
You must be signed in to change notification settings - Fork 68
Open
Description
When generating more complex scenes I would like to guide the user's view to the most important elements.
The demos suggest using
viz.viewer["/Cameras/default"].set_transform(<Some 4x4 matrix>))
viz.viewer["/Cameras/default/rotated/<object>"].set_property("position", [x, y, z])
How do you use these to move the camera close to an arbitrary position, such as (10., 0., 0.) and look at this arbitrary position?
The set_property
seems to be able to reposition the camera (in the three js system where "up" = z_meshcat = +y_three_js and z_three_js = -y_meshcat). The camera seems to keep focusing on the origin. How to do you change the position the camera points at and pans around?
Metadata
Metadata
Assignees
Labels
No labels