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CAVEEXPRESS: improvements #73

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13 of 18 tasks
mgerhardy opened this issue Jan 14, 2016 · 1 comment
Open
13 of 18 tasks

CAVEEXPRESS: improvements #73

mgerhardy opened this issue Jan 14, 2016 · 1 comment

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@mgerhardy
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mgerhardy commented Jan 14, 2016

  • borders needs more friction - the border on the top should not stop your movement
  • final speed that your character can reach is too high - it's uncontrollable in the end with full acceleration
  • order of tutorial maps - first flying npc, then attack npc - so the players knows that a stone can daze a dino
  • map finished window should always have the continue button as focus
  • map option menu should get the back button as focus - to use the menu as pause menu
  • flying npc is too fast
  • hearts are visible with game mode selection
  • game controller should take inactive-after-push window property into account
  • intro windows should get a continue button
  • controller handling for the ui focus-next/prev is weird. Must be tweaked.
  • Highlight of e.g. MainButton class has more space to the top than to the other sides

feature requests

  • tutorial map for faster-delivery-via-stone
  • hud: the packages that you have to deliver should visualized differently. with checkboxes e.g.
  • water lift effect should be explained (diving into water to accelerate more with > 1 packages carrying)
  • Options window should group the on/off options and highlight current state
  • spawn one player per gamecontroller
  • god mode item (the egg)
  • speed boost item (upwards - carrying more than one package e.g.)
mgerhardy added a commit that referenced this issue Jan 14, 2016
the top border does't stop your movement
mgerhardy added a commit that referenced this issue Jan 14, 2016
lowered the speed of the flying npc and changed the order of the intro maps
@mgerhardy
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final speed: Player: gravityScale and maxHorizontalVelocity

mgerhardy added a commit that referenced this issue Jan 14, 2016
map option menu should get the back button as focus - to use the menu as pause menu
mgerhardy added a commit that referenced this issue Jan 14, 2016
map finished window should always have the continue button as focus
mgerhardy added a commit that referenced this issue Jan 14, 2016
final speed that your character can reach is too high - it's uncontrollable in the end with full acceleration
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