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Hi @Erickrk! Thanks for the report. If you want to debug your blocks project, you should select the Debug option; otherwise, the Develop one |
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Hello everyone!
Very nice to be finally interacting with the community after a while using AirSim.
My question is related to a guideline shown at tutorials. I was simply trying to build the Blocks environment on a new computer and went for the tutorials to do so.
There I found two mismatched pieces of information:
a) Build on Windows page says "Select your Unreal project as Start Up project (for example, Blocks project) and make sure Build config is set to "Develop Editor" and x64."
b) While the Setup Blocks Environment page says "Make sure Blocks project is the startup project, build configuration is set to DebugGame_Editor and Win64. Hit F5 to run."
Is there any significant difference among those? I'm reporting because someone looking at these two for the first time might get a bit confused on what to do.
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