You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
I looked into using AirSim on Unity and ran the UnityDemo with my Linux Ubuntu 18.04 system, Unity Hub 3.5.2, editor version 2019.3.12f1.
I want to simulate 4 quadrotors each with RGB, depth, and semantic segmentation streams, and also be able to send them control inputs based on my algorithm that uses perception from the streams. I am trying to find a guide that will help me understand how I can edit the UnityDemo project so that:
I can add multiple quadrotors.
I can change the environment scene to a city, something like Windridge City.
Remove unnecessary features like in "SimModeSelector" where I have to manually select whether the model is a car or drone; I want it to be drone by default.
Extract the image streams and send control inputs to the drones. I see the hello_drone.py example from which I am planning to adapt.
reacted with thumbs up emoji reacted with thumbs down emoji reacted with laugh emoji reacted with hooray emoji reacted with confused emoji reacted with heart emoji reacted with rocket emoji reacted with eyes emoji
Uh oh!
There was an error while loading. Please reload this page.
-
I looked into using AirSim on Unity and ran the UnityDemo with my Linux Ubuntu 18.04 system, Unity Hub 3.5.2, editor version 2019.3.12f1.
I want to simulate 4 quadrotors each with RGB, depth, and semantic segmentation streams, and also be able to send them control inputs based on my algorithm that uses perception from the streams. I am trying to find a guide that will help me understand how I can edit the UnityDemo project so that:
Beta Was this translation helpful? Give feedback.
All reactions