Change the gravity force in Unreal Engine but not affecting to Airsim IMU #4933
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Charles-Lim93
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Hello,
I'm making Lunar exploration simulator with Airsim Car mode and making navigation system for space car.
I want to get IMU's z axis accelerometer data (which is gravitational force) as 1/6 of Earth's gravitational force.
So I changed the global Z gravity from -980 to -160 in World Settings (UE 4.27),
But when I read IMU data from airsim, it still shows -9.81 m/s^2.
Is there anyone can give me solution?
Thank you in advance.
MY VERSION===
UE = 4.27
Airsim = 1.08
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