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I’m experimenting with the GazeboDrone bridge where I use Gazebo as the external physics engine and AirSim/Unreal for visuals.
In Gazebo, collisions are working correctly — when my drone hits a box, it collides and stops as expected.
In AirSim, I can also see the collision event is triggered, but visually the drone passes through the box object I placed in the Unreal environment.
So effectively:
Physics → handled by Gazebo (correct)
Visuals → AirSim shows overlap, the drone goes inside the box mesh instead of stopping at the surface
My questions are:
How can I make AirSim visuals match the Gazebo collision boundaries?
Do I need to explicitly sync the collision mesh/size between Gazebo and Unreal objects?
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Hello,
I’m experimenting with the GazeboDrone bridge where I use Gazebo as the external physics engine and AirSim/Unreal for visuals.
In Gazebo, collisions are working correctly — when my drone hits a box, it collides and stops as expected.
In AirSim, I can also see the collision event is triggered, but visually the drone passes through the box object I placed in the Unreal environment.
So effectively:
Physics → handled by Gazebo (correct)
Visuals → AirSim shows overlap, the drone goes inside the box mesh instead of stopping at the surface
My questions are:
How can I make AirSim visuals match the Gazebo collision boundaries?
Do I need to explicitly sync the collision mesh/size between Gazebo and Unreal objects?
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