How to contribute to the UNITY Airsim APIs which are marked as TODO
Question
What's your question?
How can I contribute to the UNITY Airsim APIs that are marked as 'TODO', particularly the "simGetDetections" and "simClearDetectionMeshNames?
Include context on what you are trying to achieve
I want to be able to use the TODO apis. To do this I need to first program them to work with Unity; I see that they exist for Unreal Engine. How do I being working on these APIs? What does the workflow for testing and debugging them look like?
Include details of what you already did to find answers
Contributing#