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Instructions on contributing to the Airsim Unity APIs #4955

@sandilyasg

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@sandilyasg

How to contribute to the UNITY Airsim APIs which are marked as TODO

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How can I contribute to the UNITY Airsim APIs that are marked as 'TODO', particularly the "simGetDetections" and "simClearDetectionMeshNames?

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I want to be able to use the TODO apis. To do this I need to first program them to work with Unity; I see that they exist for Unreal Engine. How do I being working on these APIs? What does the workflow for testing and debugging them look like?

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Contributing#

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