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How can I contribute to the UNITY Airsim APIs that are marked as 'TODO', particularly the "simGetDetections" and "simClearDetectionMeshNames?
Include context on what you are trying to achieve
I want to be able to use the TODO apis. To do this I need to first program them to work with Unity; I see that they exist for Unreal Engine. How do I being working on these APIs? What does the workflow for testing and debugging them look like?
Include details of what you already did to find answers
How to contribute to the UNITY Airsim APIs which are marked as TODO
Question
What's your question?
How can I contribute to the UNITY Airsim APIs that are marked as 'TODO', particularly the "simGetDetections" and "simClearDetectionMeshNames?
Include context on what you are trying to achieve
I want to be able to use the TODO apis. To do this I need to first program them to work with Unity; I see that they exist for Unreal Engine. How do I being working on these APIs? What does the workflow for testing and debugging them look like?
Include details of what you already did to find answers
Contributing#
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