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In experimenting with bumping the max shader model version in the mesh
nodes branch, many unrelated tests started failing due to being
overly-sensitive to ordering, particularly for metadata. This uses
regular expressions or order-independent checks to make these tests more
robust so they will be able to handle the change to 6.9 when it comes to
main, whatever form that takes.
Followup to #6432
Copy file name to clipboardExpand all lines: tools/clang/test/SemaHLSL/hlsl/objects/texture/CalculateLODExtraDiag.hlsl
+1-1Lines changed: 1 addition & 1 deletion
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@@ -86,7 +86,7 @@ void node02()
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// expected-note@+2 {{entry function defined here}}
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[Shader("vertex")]
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-
float4vs(float2 a :A) :SV_POSTION {
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+
float4vs(float2 a :A) :SV_Position {
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float r = 0;
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if (1>3)
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// expected-error@+1 {{Intrinsic CalculateLevelOfDetail potentially used by 'vs' requires derivatives - only available in pixel, compute, amplification, mesh, or broadcast node shaders}}
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