Skip to content

Commit 451708f

Browse files
authored
June 4, 2024 (#479)
1 parent bcb687e commit 451708f

7 files changed

+12
-6
lines changed

.nuget/directxtex_desktop_2019.nuspec

+1-1
Original file line numberDiff line numberDiff line change
@@ -10,7 +10,7 @@
1010
<description>This version is for Windows desktop applications using Visual Studio 2019 (16.11) or Visual Studio 2022 and supports Windows 7 / DirectX 11.
1111

1212
DirectXTex, a shared source library for reading and writing .DDS files, and performing various texture content processing operations including resizing, format conversion, mip-map generation, block compression for Direct3D runtime texture resources, and height-map to normal-map conversion. This library makes use of the Windows Image Component (WIC) APIs. It also includes simple .TGA and .HDR readers and writers since these image file format are commonly used for texture content processing pipelines, but are not currently supported by a built-in WIC codec.</description>
13-
<releaseNotes>Matches the February 21, 2024 release on GitHub.</releaseNotes>
13+
<releaseNotes>Matches the June 4, 2024 release on GitHub.</releaseNotes>
1414
<projectUrl>http://go.microsoft.com/fwlink/?LinkId=248926</projectUrl>
1515
<repository type="git" url="https://github.com/microsoft/DirectXTex.git" />
1616
<icon>images\icon.jpg</icon>

.nuget/directxtex_desktop_win10.nuspec

+1-1
Original file line numberDiff line numberDiff line change
@@ -10,7 +10,7 @@
1010
<description>This version is for Windows desktop applications using Visual Studio 2019 (16.11) or Visual Studio 2022 and supports Windows 10 / Windows 11 including both DirectX 11 and DirectX 12.
1111

1212
DirectXTex, a shared source library for reading and writing .DDS files, and performing various texture content processing operations including resizing, format conversion, mip-map generation, block compression for Direct3D runtime texture resources, and height-map to normal-map conversion. This library makes use of the Windows Image Component (WIC) APIs. It also includes simple .TGA and .HDR readers and writers since these image file format are commonly used for texture content processing pipelines, but are not currently supported by a built-in WIC codec.</description>
13-
<releaseNotes>Matches the February 21, 2024 release on GitHub.</releaseNotes>
13+
<releaseNotes>Matches the June 4, 2024 release on GitHub.</releaseNotes>
1414
<projectUrl>http://go.microsoft.com/fwlink/?LinkId=248926</projectUrl>
1515
<repository type="git" url="https://github.com/microsoft/DirectXTex.git" />
1616
<icon>images\icon.jpg</icon>

.nuget/directxtex_uwp.nuspec

+1-1
Original file line numberDiff line numberDiff line change
@@ -10,7 +10,7 @@
1010
<description>This version is for Universal Windows Platform apps on Windows 10 / Windows 11 using Visual Studio 2022.
1111

1212
DirectXTex, a shared source library for reading and writing .DDS files, and performing various texture content processing operations including resizing, format conversion, mip-map generation, block compression for Direct3D runtime texture resources, and height-map to normal-map conversion. This library makes use of the Windows Image Component (WIC) APIs. It also includes simple .TGA and .HDR readers and writers since these image file format are commonly used for texture content processing pipelines, but are not currently supported by a built-in WIC codec.</description>
13-
<releaseNotes>Matches the February 21, 2024 release on GitHub.</releaseNotes>
13+
<releaseNotes>Matches the June 4, 2024 release on GitHub.</releaseNotes>
1414
<projectUrl>http://go.microsoft.com/fwlink/?LinkId=248926</projectUrl>
1515
<repository type="git" url="https://github.com/microsoft/DirectXTex.git" />
1616
<icon>images\icon.jpg</icon>

CHANGELOG.md

+6
Original file line numberDiff line numberDiff line change
@@ -6,6 +6,12 @@ Release available for download on [GitHub](https://github.com/microsoft/DirectXT
66

77
## Release History
88

9+
### June 4, 2024
10+
* Fix for HDR codec to avoid buffer overread for some malformed files
11+
* Updated D3DX12 internal copy with latest changes from DirectX-Headers GitHub
12+
* CMake project updates
13+
* Retired VS 2019 projects for the UWP platform
14+
915
### March 6, 2024
1016
* Xbox Auxiliary tiling/detiling code optimization
1117

CMakeLists.txt

+1-1
Original file line numberDiff line numberDiff line change
@@ -3,7 +3,7 @@
33

44
cmake_minimum_required (VERSION 3.20)
55

6-
set(DIRECTXTEX_VERSION 2.0.3)
6+
set(DIRECTXTEX_VERSION 2.0.4)
77

88
if(WINDOWS_STORE OR (DEFINED XBOX_CONSOLE_TARGET))
99
set(CMAKE_TRY_COMPILE_TARGET_TYPE "STATIC_LIBRARY")

DirectXTex/DirectXTex.h

+1-1
Original file line numberDiff line numberDiff line change
@@ -47,7 +47,7 @@ struct IWICImagingFactory;
4747
struct IWICMetadataQueryReader;
4848
#endif
4949

50-
#define DIRECTX_TEX_VERSION 203
50+
#define DIRECTX_TEX_VERSION 204
5151

5252

5353
namespace DirectX

README.md

+1-1
Original file line numberDiff line numberDiff line change
@@ -6,7 +6,7 @@ http://go.microsoft.com/fwlink/?LinkId=248926
66

77
Copyright (c) Microsoft Corporation.
88

9-
**March 6, 2024**
9+
**June 4, 2024**
1010

1111
This package contains DirectXTex, a shared source library for reading and writing ``.DDS`` files, and performing various texture content processing operations including resizing, format conversion, mip-map generation, block compression for Direct3D runtime texture resources, and height-map to normal-map conversion. This library makes use of the Windows Image Component (WIC) APIs. It also includes ``.TGA`` and ``.HDR`` readers and writers since these image file formats are commonly used for texture content processing pipelines, but are not currently supported by a built-in WIC codec.
1212

0 commit comments

Comments
 (0)