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🤖 Update core dependencies (#1876)
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Co-authored-by: saschanaz <[email protected]>
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typescript-bot and saschanaz authored Jan 11, 2025
1 parent ab502b1 commit 6c5ffe3
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Showing 17 changed files with 145 additions and 65 deletions.
61 changes: 49 additions & 12 deletions baselines/dom.generated.d.ts

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2 changes: 1 addition & 1 deletion baselines/dom.iterable.generated.d.ts
Original file line number Diff line number Diff line change
Expand Up @@ -430,7 +430,7 @@ interface WebGL2RenderingContextOverloads {
uniform4fv(location: WebGLUniformLocation | null, data: Iterable<GLfloat>, srcOffset?: number, srcLength?: GLuint): void;
/** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGLRenderingContext/uniform) */
uniform4iv(location: WebGLUniformLocation | null, data: Iterable<GLint>, srcOffset?: number, srcLength?: GLuint): void;
/** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGLRenderingContext/uniformMatrix) */
/** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/uniformMatrix) */
uniformMatrix2fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable<GLfloat>, srcOffset?: number, srcLength?: GLuint): void;
/** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGLRenderingContext/uniformMatrix) */
uniformMatrix3fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable<GLfloat>, srcOffset?: number, srcLength?: GLuint): void;
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11 changes: 6 additions & 5 deletions baselines/serviceworker.generated.d.ts
Original file line number Diff line number Diff line change
Expand Up @@ -1936,6 +1936,7 @@ interface DOMMatrixReadOnly {
readonly m44: number;
/** [MDN Reference](https://developer.mozilla.org/docs/Web/API/DOMMatrixReadOnly/flipX) */
flipX(): DOMMatrix;
/** [MDN Reference](https://developer.mozilla.org/docs/Web/API/DOMMatrixReadOnly/flipY) */
flipY(): DOMMatrix;
/** [MDN Reference](https://developer.mozilla.org/docs/Web/API/DOMMatrixReadOnly/inverse) */
inverse(): DOMMatrix;
Expand Down Expand Up @@ -6201,7 +6202,7 @@ interface WebGL2RenderingContextBase {
clearBufferuiv(buffer: GLenum, drawbuffer: GLint, values: Uint32List, srcOffset?: number): void;
/** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/clientWaitSync) */
clientWaitSync(sync: WebGLSync, flags: GLbitfield, timeout: GLuint64): GLenum;
/** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGLRenderingContext/compressedTexImage2D) */
/** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/compressedTexImage3D) */
compressedTexImage3D(target: GLenum, level: GLint, internalformat: GLenum, width: GLsizei, height: GLsizei, depth: GLsizei, border: GLint, imageSize: GLsizei, offset: GLintptr): void;
compressedTexImage3D(target: GLenum, level: GLint, internalformat: GLenum, width: GLsizei, height: GLsizei, depth: GLsizei, border: GLint, srcData: ArrayBufferView, srcOffset?: number, srcLengthOverride?: GLuint): void;
/** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/compressedTexSubImage3D) */
Expand Down Expand Up @@ -6623,11 +6624,11 @@ interface WebGL2RenderingContextBase {
}

interface WebGL2RenderingContextOverloads {
/** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGLRenderingContext/bufferData) */
/** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/bufferData) */
bufferData(target: GLenum, size: GLsizeiptr, usage: GLenum): void;
bufferData(target: GLenum, srcData: AllowSharedBufferSource | null, usage: GLenum): void;
bufferData(target: GLenum, srcData: ArrayBufferView, usage: GLenum, srcOffset: number, length?: GLuint): void;
/** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGLRenderingContext/bufferSubData) */
/** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/bufferSubData) */
bufferSubData(target: GLenum, dstByteOffset: GLintptr, srcData: AllowSharedBufferSource): void;
bufferSubData(target: GLenum, dstByteOffset: GLintptr, srcData: ArrayBufferView, srcOffset: number, length?: GLuint): void;
/** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGLRenderingContext/compressedTexImage2D) */
Expand Down Expand Up @@ -6668,7 +6669,7 @@ interface WebGL2RenderingContextOverloads {
uniform4fv(location: WebGLUniformLocation | null, data: Float32List, srcOffset?: number, srcLength?: GLuint): void;
/** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGLRenderingContext/uniform) */
uniform4iv(location: WebGLUniformLocation | null, data: Int32List, srcOffset?: number, srcLength?: GLuint): void;
/** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGLRenderingContext/uniformMatrix) */
/** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/uniformMatrix) */
uniformMatrix2fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Float32List, srcOffset?: number, srcLength?: GLuint): void;
/** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGLRenderingContext/uniformMatrix) */
uniformMatrix3fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Float32List, srcOffset?: number, srcLength?: GLuint): void;
Expand Down Expand Up @@ -7082,7 +7083,7 @@ declare var WebGLRenderingContext: {
};

interface WebGLRenderingContextBase {
/** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGLRenderingContext/drawingBufferColorSpace) */
/** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/drawingBufferColorSpace) */
drawingBufferColorSpace: PredefinedColorSpace;
/** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGLRenderingContext/drawingBufferHeight) */
readonly drawingBufferHeight: GLsizei;
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2 changes: 1 addition & 1 deletion baselines/serviceworker.iterable.generated.d.ts
Original file line number Diff line number Diff line change
Expand Up @@ -220,7 +220,7 @@ interface WebGL2RenderingContextOverloads {
uniform4fv(location: WebGLUniformLocation | null, data: Iterable<GLfloat>, srcOffset?: number, srcLength?: GLuint): void;
/** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGLRenderingContext/uniform) */
uniform4iv(location: WebGLUniformLocation | null, data: Iterable<GLint>, srcOffset?: number, srcLength?: GLuint): void;
/** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGLRenderingContext/uniformMatrix) */
/** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/uniformMatrix) */
uniformMatrix2fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable<GLfloat>, srcOffset?: number, srcLength?: GLuint): void;
/** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGLRenderingContext/uniformMatrix) */
uniformMatrix3fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable<GLfloat>, srcOffset?: number, srcLength?: GLuint): void;
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11 changes: 6 additions & 5 deletions baselines/sharedworker.generated.d.ts
Original file line number Diff line number Diff line change
Expand Up @@ -1863,6 +1863,7 @@ interface DOMMatrixReadOnly {
readonly m44: number;
/** [MDN Reference](https://developer.mozilla.org/docs/Web/API/DOMMatrixReadOnly/flipX) */
flipX(): DOMMatrix;
/** [MDN Reference](https://developer.mozilla.org/docs/Web/API/DOMMatrixReadOnly/flipY) */
flipY(): DOMMatrix;
/** [MDN Reference](https://developer.mozilla.org/docs/Web/API/DOMMatrixReadOnly/inverse) */
inverse(): DOMMatrix;
Expand Down Expand Up @@ -6012,7 +6013,7 @@ interface WebGL2RenderingContextBase {
clearBufferuiv(buffer: GLenum, drawbuffer: GLint, values: Uint32List, srcOffset?: number): void;
/** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/clientWaitSync) */
clientWaitSync(sync: WebGLSync, flags: GLbitfield, timeout: GLuint64): GLenum;
/** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGLRenderingContext/compressedTexImage2D) */
/** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/compressedTexImage3D) */
compressedTexImage3D(target: GLenum, level: GLint, internalformat: GLenum, width: GLsizei, height: GLsizei, depth: GLsizei, border: GLint, imageSize: GLsizei, offset: GLintptr): void;
compressedTexImage3D(target: GLenum, level: GLint, internalformat: GLenum, width: GLsizei, height: GLsizei, depth: GLsizei, border: GLint, srcData: ArrayBufferView, srcOffset?: number, srcLengthOverride?: GLuint): void;
/** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/compressedTexSubImage3D) */
Expand Down Expand Up @@ -6434,11 +6435,11 @@ interface WebGL2RenderingContextBase {
}

interface WebGL2RenderingContextOverloads {
/** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGLRenderingContext/bufferData) */
/** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/bufferData) */
bufferData(target: GLenum, size: GLsizeiptr, usage: GLenum): void;
bufferData(target: GLenum, srcData: AllowSharedBufferSource | null, usage: GLenum): void;
bufferData(target: GLenum, srcData: ArrayBufferView, usage: GLenum, srcOffset: number, length?: GLuint): void;
/** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGLRenderingContext/bufferSubData) */
/** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/bufferSubData) */
bufferSubData(target: GLenum, dstByteOffset: GLintptr, srcData: AllowSharedBufferSource): void;
bufferSubData(target: GLenum, dstByteOffset: GLintptr, srcData: ArrayBufferView, srcOffset: number, length?: GLuint): void;
/** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGLRenderingContext/compressedTexImage2D) */
Expand Down Expand Up @@ -6479,7 +6480,7 @@ interface WebGL2RenderingContextOverloads {
uniform4fv(location: WebGLUniformLocation | null, data: Float32List, srcOffset?: number, srcLength?: GLuint): void;
/** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGLRenderingContext/uniform) */
uniform4iv(location: WebGLUniformLocation | null, data: Int32List, srcOffset?: number, srcLength?: GLuint): void;
/** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGLRenderingContext/uniformMatrix) */
/** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/uniformMatrix) */
uniformMatrix2fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Float32List, srcOffset?: number, srcLength?: GLuint): void;
/** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGLRenderingContext/uniformMatrix) */
uniformMatrix3fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Float32List, srcOffset?: number, srcLength?: GLuint): void;
Expand Down Expand Up @@ -6893,7 +6894,7 @@ declare var WebGLRenderingContext: {
};

interface WebGLRenderingContextBase {
/** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGLRenderingContext/drawingBufferColorSpace) */
/** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/drawingBufferColorSpace) */
drawingBufferColorSpace: PredefinedColorSpace;
/** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGLRenderingContext/drawingBufferHeight) */
readonly drawingBufferHeight: GLsizei;
Expand Down
2 changes: 1 addition & 1 deletion baselines/sharedworker.iterable.generated.d.ts
Original file line number Diff line number Diff line change
Expand Up @@ -220,7 +220,7 @@ interface WebGL2RenderingContextOverloads {
uniform4fv(location: WebGLUniformLocation | null, data: Iterable<GLfloat>, srcOffset?: number, srcLength?: GLuint): void;
/** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGLRenderingContext/uniform) */
uniform4iv(location: WebGLUniformLocation | null, data: Iterable<GLint>, srcOffset?: number, srcLength?: GLuint): void;
/** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGLRenderingContext/uniformMatrix) */
/** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGL2RenderingContext/uniformMatrix) */
uniformMatrix2fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable<GLfloat>, srcOffset?: number, srcLength?: GLuint): void;
/** [MDN Reference](https://developer.mozilla.org/docs/Web/API/WebGLRenderingContext/uniformMatrix) */
uniformMatrix3fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable<GLfloat>, srcOffset?: number, srcLength?: GLuint): void;
Expand Down
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