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Fix broken links in PerfView user guide documentation (#2225)
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src/PerfView/SupportFiles/UsersGuide.htm

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@@ -4121,7 +4121,7 @@ <h3>Advanced Options</h3>
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if the application allocates aggressively, so many events will be fired so quickly that
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events will be lost even when the
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/BufferSizeMB qualifier is used to set the size very large (e.g. 500Meg). For these reasons it
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is usually a better idea to use the <a href="DotNetAllocSampledCheckBox">.NET SampAlloc</a>
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is usually a better idea to use the <a href="#DotNetAllocSampledCheckBox">.NET SampAlloc</a>
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option instead if at all possible.
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</p>
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</li>
@@ -4143,7 +4143,7 @@ <h3>Advanced Options</h3>
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reported is likely to be close to the true statistics.
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<p>
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The overhead of turning on .NET SampAlloc CheckBox is much less than the
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<a href="DotNetAllocCheckBox">.NET Alloc CheckBox</a>. Typically the overhead is
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<a href="#DotNetAllocCheckBox">.NET Alloc CheckBox</a>. Typically the overhead is
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10-20% (unlike 2X or more), and produces 200 Meg per minute of trace. This is
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a bit more expensive than turning on /threadTime however low enough that you can
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leave it on in production (especially if the application does not allocate heavily).
@@ -5413,7 +5413,7 @@ <h4>Thread Time is not Elapsed Wall Clock Time</h4>
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add up to more than elapsed wall clock time. This is easy to determine this is the case (because you will
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see more than one thread as children of the activity), and you can even see the overlap
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(by looking at the 'when' column of each of the children). Still it is something to
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be aware of. See <a href="UnderstandingPerfDataThreadTime">Understanding Thread Time</a> and for more.
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be aware of. See <a href="#UnderstandingPerfDataThreadTime">Understanding Thread Time</a> and for more.
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</p>
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<p>
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It is also possible that the thread time will be LESS than elapsed wall clock time.

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