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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Painting Matter"
config/description="Physics-based painting toy."
config/version="1.0"
run/main_scene="res://painting_matter.tscn"
config/features=PackedStringArray("4.2", "Forward Plus")
boot_splash/bg_color=Color(1, 1, 1, 1)
boot_splash/image="res://assets/textures/phisicalmatter.png"
boot_splash/use_filter=false
config/icon="res://assets/textures/icon.png"
[display]
window/size/viewport_width=1440
window/size/viewport_height=800
window/size/window_width_override=1440
window/size/window_height_override=800
window/stretch/mode="viewport"
[editor]
movie_writer/movie_file="D:/miglito/Videos/recording.avi"
[input]
mouse={
"deadzone": 0.5,
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":1,"position":Vector2(220, 5),"global_position":Vector2(224, 46),"factor":1.0,"button_index":1,"canceled":false,"pressed":true,"double_click":false,"script":null)
]
}
[rendering]
textures/canvas_textures/default_texture_filter=0
viewport/transparent_background=true