|
1 | 1 | -- names of the items included in the initial inventory |
2 | 2 | init_tools = { "mcl_tools:axe_stone", "mcl_torches:torch 256" } |
3 | 3 |
|
4 | | -timeofday_step = 1 / 5000 -- day/night cycle lasts 5000 steps |
| 4 | +timeofday_step = 1 / (10000 * minetest.settings:get("frameskip")) -- day/night cycle lasts 10K steps |
5 | 5 | timeofday = 0.5 -- start episode at midday |
6 | 6 |
|
7 | 7 | -- executed when the player joins the game |
8 | 8 | minetest.register_on_joinplayer(function(player, _last_login) |
9 | | - minetest.set_timeofday(timeofday) |
10 | | - |
11 | | - -- disable HUD elements |
12 | | - player:hud_set_flags({ |
13 | | - crosshair = false, |
14 | | - basic_debug = false, |
15 | | - chat = false, |
16 | | - }) |
17 | | - |
18 | | - -- setup initial inventory |
19 | | - local inv = player:get_inventory() |
20 | | - for i=1, #init_tools do |
21 | | - inv:add_item("main", init_tools[i]) |
22 | | - end |
23 | | - |
24 | | - -- set player's initial position |
25 | | - player:set_pos({x = 120, z = 92, y = 16.5 }) |
| 9 | + minetest.set_timeofday(timeofday) |
| 10 | + |
| 11 | + -- disable HUD elements |
| 12 | + player:hud_set_flags({ |
| 13 | + crosshair = false, |
| 14 | + basic_debug = false, |
| 15 | + chat = false, |
| 16 | + }) |
| 17 | + |
| 18 | + -- setup initial inventory |
| 19 | + local inv = player:get_inventory() |
| 20 | + for i = 1, #init_tools do |
| 21 | + inv:add_item("main", init_tools[i]) |
| 22 | + end |
| 23 | + |
| 24 | + -- set player's initial position |
| 25 | + player:set_pos({ x = 120, z = 92, y = 16.5 }) |
26 | 26 | end) |
27 | 27 |
|
28 | 28 | -- turn on the termination flag if the agent dies |
29 | 29 | minetest.register_on_dieplayer(function(ObjectRef, reason) |
30 | | - set_termination() |
| 30 | + set_termination() |
31 | 31 | end) |
32 | 32 |
|
33 | 33 | -- make game's time match with learning timesteps |
34 | 34 | minetest.register_globalstep(function(dtime) |
35 | | - if timeofday > 1.0 then |
36 | | - timeofday = 0.0 |
37 | | - end |
38 | | - minetest.set_timeofday(timeofday) |
39 | | - timeofday = timeofday + timeofday_step |
| 35 | + if timeofday > 1.0 then |
| 36 | + timeofday = 0.0 |
| 37 | + end |
| 38 | + minetest.set_timeofday(timeofday) |
| 39 | + timeofday = timeofday + timeofday_step |
40 | 40 | end) |
41 | 41 |
|
42 | 42 | -- |
43 | 43 | -- Tools |
44 | 44 | -- ~~~~~ |
45 | 45 |
|
46 | 46 | stages = { |
47 | | - -- Inital stage |
48 | | - { name = "init" }, |
49 | | - -- Wood stage |
50 | | - { |
51 | | - name = "wood", -- name of the stage |
52 | | - req_name = "tree", -- substring included in the target node's name |
53 | | - req_num = 2, -- number of resources (req_name) required to jump to the next stage |
54 | | - current = 0, -- number of (target) resources currently obtained |
55 | | - provides = { "mcl_tools:pick_wood", "mcl_tools:sword_wood" }, -- the tools provided upon completion |
56 | | - reward = 128.0, -- the reward of completing the stage |
57 | | - }, |
58 | | - -- Stone stage |
59 | | - { |
60 | | - name = "stone", |
61 | | - req_name = "stone", |
62 | | - req_num = 3, |
63 | | - current = 0, |
64 | | - provides = { "mcl_tools:pick_stone", "mcl_tools:sword_stone" }, |
65 | | - reward = 256.0, |
66 | | - }, |
67 | | - -- Stone stage |
68 | | - { |
69 | | - name = "iron", |
70 | | - req_name = "iron", |
71 | | - req_num = 3, |
72 | | - current = 0, |
73 | | - provides = { "mcl_tools:pick_iron", "mcl_tools:sword_iron", "mcl_tools:axe_iron" }, |
74 | | - reward = 1024.0, |
75 | | - }, |
76 | | - { |
77 | | - name = "diamond", |
78 | | - req_name = "diamond", |
79 | | - req_num = 1, |
80 | | - current = 0, |
81 | | - provides = { "mcl_tools:pick_diamond", "mcl_tools:sword_diamond", "mcl_tools:axe_diamond" }, |
82 | | - reward = 2048.0, |
83 | | - }, |
84 | | - { name = "end" } |
| 47 | + -- Inital stage |
| 48 | + { name = "init" }, |
| 49 | + -- Wood stage |
| 50 | + { |
| 51 | + name = "wood", -- name of the stage |
| 52 | + req_name = "tree", -- substring included in the target node's name |
| 53 | + req_num = 2, -- number of resources (req_name) required to jump to the next stage |
| 54 | + current = 0, -- number of (target) resources currently obtained |
| 55 | + provides = { "mcl_tools:pick_wood", "mcl_tools:sword_wood" }, -- the tools provided upon completion |
| 56 | + reward = 128.0, -- the reward of completing the stage |
| 57 | + }, |
| 58 | + -- Stone stage |
| 59 | + { |
| 60 | + name = "stone", |
| 61 | + req_name = "stone", |
| 62 | + req_num = 3, |
| 63 | + current = 0, |
| 64 | + provides = { "mcl_tools:pick_stone", "mcl_tools:sword_stone" }, |
| 65 | + reward = 256.0, |
| 66 | + }, |
| 67 | + -- Stone stage |
| 68 | + { |
| 69 | + name = "iron", |
| 70 | + req_name = "iron", |
| 71 | + req_num = 3, |
| 72 | + current = 0, |
| 73 | + provides = { "mcl_tools:pick_iron", "mcl_tools:sword_iron", "mcl_tools:axe_iron" }, |
| 74 | + reward = 1024.0, |
| 75 | + }, |
| 76 | + { |
| 77 | + name = "diamond", |
| 78 | + req_name = "diamond", |
| 79 | + req_num = 1, |
| 80 | + current = 0, |
| 81 | + provides = { "mcl_tools:pick_diamond", "mcl_tools:sword_diamond", "mcl_tools:axe_diamond" }, |
| 82 | + reward = 2048.0, |
| 83 | + }, |
| 84 | + { name = "end" }, |
85 | 85 | } |
86 | 86 |
|
87 | 87 | curr_stage = 1 -- index of the current stage |
88 | 88 |
|
89 | 89 | minetest.register_on_dignode(function(pos, node) |
90 | | - -- table of the next stage |
91 | | - local snext = stages[curr_stage+1] |
92 | | - |
93 | | - -- there's nothing to do if we reached the last stage |
94 | | - if snext.name == "end" then |
95 | | - return |
96 | | - end |
97 | | - |
98 | | - -- check if the dug node contains the `req_name` substring |
99 | | - if string.find(node["name"], snext.req_name) then |
100 | | - snext.current = snext.current + 1 |
101 | | - end |
102 | | - |
103 | | - -- check if we've enough resources to jump to the next stage |
104 | | - if snext.current >= snext.req_num then |
105 | | - print(string.format("[STAGE] Stage '%s' starts", snext.name), os.date()) |
106 | | - |
107 | | - -- provide one timestep reward |
108 | | - set_reward_once(snext.reward, 0.0) |
109 | | - |
110 | | - -- add new tools to the inventory (removing the current ones first) |
111 | | - for _, player in pairs(minetest.get_connected_players()) do |
112 | | - local inv = player:get_inventory() |
113 | | - inv:set_list("main", {}) -- empty inventory |
114 | | - for i=1, #init_tools do -- reset initial inventory (in the same slots) |
115 | | - inv:add_item("main", init_tools[i]) |
116 | | - end |
117 | | - for i = 1, #snext.provides do -- add the unlocked tools |
118 | | - inv:add_item("main", snext.provides[i]) |
119 | | - end |
120 | | - end |
121 | | - |
122 | | - -- Move to the next stage |
123 | | - curr_stage = curr_stage + 1 |
124 | | - end |
| 90 | + -- table of the next stage |
| 91 | + local snext = stages[curr_stage + 1] |
| 92 | + |
| 93 | + -- there's nothing to do if we reached the last stage |
| 94 | + if snext.name == "end" then |
| 95 | + return |
| 96 | + end |
| 97 | + |
| 98 | + -- check if the dug node contains the `req_name` substring |
| 99 | + if string.find(node["name"], snext.req_name) then |
| 100 | + snext.current = snext.current + 1 |
| 101 | + end |
| 102 | + |
| 103 | + -- check if we've enough resources to jump to the next stage |
| 104 | + if snext.current >= snext.req_num then |
| 105 | + print(string.format("[STAGE] Stage '%s' starts", snext.name), os.date()) |
| 106 | + |
| 107 | + -- provide one timestep reward |
| 108 | + set_reward_once(snext.reward, 0.0) |
| 109 | + |
| 110 | + -- add new tools to the inventory (removing the current ones first) |
| 111 | + for _, player in pairs(minetest.get_connected_players()) do |
| 112 | + local inv = player:get_inventory() |
| 113 | + inv:set_list("main", {}) -- empty inventory |
| 114 | + for i = 1, #init_tools do -- reset initial inventory (in the same slots) |
| 115 | + inv:add_item("main", init_tools[i]) |
| 116 | + end |
| 117 | + for i = 1, #snext.provides do -- add the unlocked tools |
| 118 | + inv:add_item("main", snext.provides[i]) |
| 119 | + end |
| 120 | + end |
| 121 | + |
| 122 | + -- Move to the next stage |
| 123 | + curr_stage = curr_stage + 1 |
| 124 | + end |
125 | 125 | end) |
126 | 126 |
|
127 | | - |
128 | 127 | -- |
129 | 128 | -- Hunt and Defend |
130 | 129 | -- ~~~~~~~~~~~~~~~ |
131 | 130 |
|
132 | 131 | for name, _ in pairs(mcl_mobs.spawning_mobs) do -- for all mobs that spawn |
133 | | - -- access its definition |
134 | | - local mob_def = minetest.registered_entities[name] |
135 | | - local mob_type = mob_def.type |
136 | | - local old_on_punch = mob_def.on_punch |
137 | | - mob_def.on_punch = function(self, puncher, time_from_last_punch, tool_capabilities, dir) |
138 | | - local damage = tool_capabilities.damage_groups |
139 | | - and tool_capabilities.damage_groups.fleshy or 1 |
140 | | - -- provide a different reward for each type of punched mob |
141 | | - if mob_type == "monster" then |
142 | | - set_reward_once(damage, 0.0) |
143 | | - elseif mob_type == "animal" then |
144 | | - set_reward_once(damage*0.5, 0.0) |
145 | | - elseif mob_type == "npc" then |
146 | | - set_reward_once(-10.0, 0.0) |
147 | | - end |
148 | | - -- Call the original on_punch function |
149 | | - if old_on_punch ~= nil then |
150 | | - old_on_punch(self, puncher, time_from_last_punch, tool_capabilities, dir) |
151 | | - end |
152 | | - end |
| 132 | + -- access its definition |
| 133 | + local mob_def = minetest.registered_entities[name] |
| 134 | + local mob_type = mob_def.type |
| 135 | + local old_on_punch = mob_def.on_punch |
| 136 | + mob_def.on_punch = function(self, puncher, time_from_last_punch, tool_capabilities, dir) |
| 137 | + local damage = tool_capabilities.damage_groups and tool_capabilities.damage_groups.fleshy or 1 |
| 138 | + -- provide a different reward for each type of punched mob |
| 139 | + if mob_type == "monster" then |
| 140 | + set_reward_once(damage, 0.0) |
| 141 | + elseif mob_type == "animal" then |
| 142 | + set_reward_once(damage * 0.5, 0.0) |
| 143 | + elseif mob_type == "npc" then |
| 144 | + set_reward_once(-10.0, 0.0) |
| 145 | + end |
| 146 | + -- Call the original on_punch function |
| 147 | + if old_on_punch ~= nil then |
| 148 | + old_on_punch(self, puncher, time_from_last_punch, tool_capabilities, dir) |
| 149 | + end |
| 150 | + end |
153 | 151 | end |
0 commit comments