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Kill&Respawn Trigger Box Below the Map #8

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@mikyll

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@mikyll

We want to insert a kill&respawn box below the map, that is triggered whenever a CapsulePlayer entity passes through it.
This should delete the entity and respawn it at the center of the map, as it happens when a client first connects.
A good starting point could be checking the PhysicsSamples repository, which contains many useful demos.

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