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Releases: millerscout/Kenshi-Mod-Manager

improved auto-sort.

21 Jun 05:13
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noticed that sometimes auto-sort was'nt ideal and fixed it.

improved missing mods detection and feedback.

21 Jun 03:46
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(click on the image to enlarge.)

Folder Tools Update.

21 Jun 02:21
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  • Added context button to open mod folder, right-clicking a mod on list.
  • Added a Button to Symblinks all mods on kenshi, that way is easier to check mods on FCS.
  • Added a Button to remove all symblinks
  • Added a Button to clear empty folder recursively.
  • Added a new window to check which mod has symblinks.
  • Added UAC permission to properly create symblinks.
  • Increased window size based on current resolution.
  • Now the Kmm-tool begins to open a webserver on port 5000, The only action is : localhost:5000/home/index, it'll list current mods.

Added Masterlist

13 Jun 12:55
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Now the kmm-tool checks for updates on the Masterlist

there'll be a new file: masterlist.json where is the list of files that are orderable.

Two new configs were added: MasterlistVersion and MasterlistSource

MasterlistVersion is the current version of the masterlist.
MasterlistSource is the source of a github for updates.

If you want to add new mods to be ordered just add on the masterlist.
P.s. If you add mods to the masterlist, after save, make a Backup, because if a newer version is released you'll lost your old masterlist.

if you want to contribute to the masterlist, do a PR to: https://github.com/millerscout/kmm-masterlist/pulls

Drag and Drop Feature.

27 May 01:20
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  • I've improved the visual ordering and the order algorithim.

  • added the drag 'n drop feature.

  • Simplified publish, now it's just 2 files.

  • fixed error while trying to use the conflict checker... it's not optimized, so.. if you have much mods, prepare yourself... it'll be slow.

Improved Sort checking dependencies & Sort.

10 May 03:24
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  • Added a way to filter only Steam Mods and Only Regular mods.

  • It's now possible to sort list by :

  • Order

  • Name

  • Type (steam or regular mod)

Improved Algorithm to sort mods, now it checks if the dependency it's active before it.

Fixed more errors related to load

08 May 11:53
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fixed some errors while loading an empty mod folder.
fixed errors while metadata was impossible to be read.
fixed logs.

Fixed Issues related to load mods,metadata and added some logs

08 May 03:21
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You'll find some logs on the file "error.log", this file will be deleted everytime you start the mod manager,

so if you want backup to report something, do it before re-start the kmm-tool

And as always, you don't need every version posted here, you may select the compatible with your environment.
i prefer the standalone 64x.

Build for different Environments.

02 May 11:52
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If you have DotNet 3.1 installed use the standalone version.

If you don't have dot net 3.1 installed you may use the full release.

Remember to download the version compatible to your system and the net core 3.1.
x86 (32bits) / x64 (64bits)

Conflict Manager

27 Apr 03:57
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Added a way to check conflicts.

There's alot of work to do here:

  • Better GUI
  • Performance Boost
  • Remove false positives ( multiple mods setting the same value on something).
  • decrease reports size.
  • decrease memory consumption. (i didn't find any leak right now)

Still, it's usable, you can check your conflicts, order as you like.

(click on the image to enlarge.)