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The current HUD is rather limited in information transfer. It only communicates:
Current errors if any
"Heat remaining"
Cycles left
I propose that we add this information as well:
Amount of builder modules using a specific item divided by quantity of the item inside the inventory (giving amount of cycles left until we run out of the item)
Amount of cycles remaining with current fuel
Amount of digger heads touching a non-air node and amount of digger heads (with possible division for finding what percentage are extracting materials)
Amount of traction
This information would be extremely helpful whilst mining. If one encounters a massive cave, they can see how the digger heads encounter more and more air. One can know when to refuel or refil items allowing a more streamlined experience, allowing a digtron to mine whilst new materials are being made.
The text was updated successfully, but these errors were encountered:
The current HUD is rather limited in information transfer. It only communicates:
I propose that we add this information as well:
This information would be extremely helpful whilst mining. If one encounters a massive cave, they can see how the digger heads encounter more and more air. One can know when to refuel or refil items allowing a more streamlined experience, allowing a digtron to mine whilst new materials are being made.
The text was updated successfully, but these errors were encountered: