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# Do not store the properties of a state explicitly and read themfrom the replace neighbor table instead. Requires replaceNeighborLookup to be enabled
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replacePropertyMap = false
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# Cache the predicate instances used in multipart models
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cacheMultipartPredicates = true
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# Avoid creation of new strings when creating ModelResourceLocations
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modelResourceLocations = true
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# Do not create a new MultipartBakedModel instance for each block state using the same multipartmodel. Requires cacheMultipartPredicates to be enabled
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multipartDeduplication = true
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# Deduplicate cached data for blockstates, most importantly collision and render shapes
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blockstateCacheDeduplication = true
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# Deduplicate vertex data of baked quads in the basic model implementations
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bakedQuadDeduplication = true
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# Use smaller data structures for "simple" models, especially models with few side-specific faces
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modelSides = true
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# Replace objects used to detect multi-threaded access to chunks by a much smaller field. This option is disabled by default due to very rare and very hard-to-reproduce crashes, use at your own risk!
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useSmallThreadingDetector = false
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# Use a slightly more compact, but also slightly slower representation for block states
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compactFastMap = false
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# Populate the neighbor table used by vanilla. Enabling this slightly increases memory usage, but can help with issues in the rare case where mods access it directly.
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