Timelapse view #280
Replies: 1 comment
-
If each frame (splat scene) of the time-lapse is small enough (in terms of splat count), I think this kind of functionality is achievable right now using one of a couple different approaches, both of which involve loading all splat scenes up front and then adjusting their visibility & opacity as appropriate as the animation progresses. The The key to this kind of approach would be managing memory usage. So in order to support a large number of frames, the size of each splat scene would need to be small. If only a small number of frames is required, that would give you more flexibility in per-scene splat count. For the Voluma.ai demo, I can see in the browser's network tab that 6 small splat scenes are being downloaded. One is a base scene, and the others appear to be cropped scenes that only contain data that changes between frames. All of the scenes are quite small; the base scene is 17 MB and the rest are each less than 10 MB. The |
Beta Was this translation helpful? Give feedback.
-
I have seen a few examples of timelapse support in splat viewers out in the wild specifically to support visualization of captures that happen with regular frequency such as construction. The pro version of the gauzilla editor: https://www.gauzilla.xyz/ and voluma.ai creating a timelapse mode: https://radiancefields.com/voluma-ai-adds-timelapse-mode
What do you think would be involved to add a feature like this? The initial challenges seem to be around loading and unloading efficiently while making the user experience feel seamless.
Beta Was this translation helpful? Give feedback.
All reactions