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Releases: mottosso/Qt.py

1.1.0.b7

23 Nov 07:51
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1.1.0.b7 Pre-release
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Added support (where available) for QtX11Extras.

Thanks to @assumptionsoup for this feature!

1.1.0.b6

10 Nov 21:47
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1.1.0.b6 Pre-release
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Re-added QItemSelectionRange to QtCore.

Thanks @Ahuge!

1.1.0.b4

21 Sep 05:18
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1.1.0.b4 Pre-release
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Support for Python 2.6.

Thanks @Ahuge!

1.1.0.b3

10 Aug 10:05
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1.1.0.b3 Pre-release
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Upgraded QtCompat

An additional layer was added to QtCompat to facilitate more members.

Before

from Qt import QtCompat
QtCompat.setSectionResizeMode

After

from Qt import QtCompat
QtCompat.QHeaderView.setSectionResizeMode

Backwards compatibility is maintained till the next major version release.


QtSiteConfig example

From /examples

This example illustrates how to make a QtSiteConfig module and how it affects Qt.py at run-time.

Usage

$ cd to/this/directory
$ python main.py
# Qt.QtCore was successfully removed by QSiteConfig.py

Because QtSiteConfig.py is in the current working directory, it is available to import by Python. If running from a different directory, then you can append this directory to your PYTHONPATH

$ set PYTHONPATH=path/to/QtSiteConfig/
$ python main.py
# Qt.QtCore was successfully removed by QSiteConfig.py

Linux and MacOS users: Replace set with export


Advanced examples

If you need to you can also add modules that are not in the standard Qt.py. All of these functions are optional in QtSiteConfig, so only implement the functions you need.

QtSiteConfig.py: Adding non-standard modules

By default Qt.py only exposes the "lowest common denominator" of all bindings. This example shows how to add the Qsci module that is not included by default with Qt.py.

def update_members(members):
    """An example of adding Qsci to Qt.py.

    Arguments:
        members (dict): The default list of members in Qt.py.
            Update this dict with any modifications needed.
    """

    # Include Qsci module for scintilla lexer support.
    members["Qsci"] = [
        "QsciAPIs",
        "QsciAbstractAPIs",
        "QsciCommand",
        "QsciCommandSet",
        "QsciDocument",
        "QsciLexer",
        "QsciLexerAVS",
        "QsciLexerBash",
        "QsciLexerBatch",
        "QsciLexerCMake",
        "QsciLexerCPP",
        "QsciLexerCSS",
        "QsciLexerCSharp",
        "QsciLexerCoffeeScript",
        "QsciLexerCustom",
        "QsciLexerD",
        "QsciLexerDiff",
        "QsciLexerFortran",
        "QsciLexerFortran77",
        "QsciLexerHTML",
        "QsciLexerIDL",
        "QsciLexerJSON",
        "QsciLexerJava",
        "QsciLexerJavaScript",
        "QsciLexerLua",
        "QsciLexerMakefile",
        "QsciLexerMarkdown",
        "QsciLexerMatlab",
        "QsciLexerOctave",
        "QsciLexerPO",
        "QsciLexerPOV",
        "QsciLexerPascal",
        "QsciLexerPerl",
        "QsciLexerPostScript",
        "QsciLexerProperties",
        "QsciLexerPython",
        "QsciLexerRuby",
        "QsciLexerSQL",
        "QsciLexerSpice",
        "QsciLexerTCL",
        "QsciLexerTeX",
        "QsciLexerVHDL",
        "QsciLexerVerilog",
        "QsciLexerXML",
        "QsciLexerYAML",
        "QsciMacro",
        "QsciPrinter",
        "QsciScintilla",
        "QsciScintillaBase",
        "QsciStyle",
        "QsciStyledText",
    ]

QtSiteConfig.py: Standardizing the location of Qt classes

Some classes have been moved to new locations between bindings. Qt.py uses the namespace dictated by PySide2 and most members are already in place.
This example reproduces functionality already in Qt.py but it provides a good example of how use this function.

def update_misplaced_members(members):
    """This optional function is called by Qt.py to standardize the location
    and naming of exposed classes.

    Arguments:
        members (dict): The members considered by Qt.py
    """
    # Standardize the the Property name
    members["PySide2"]["QtCore.Property"] = "QtCore.Property"
    members["PyQt5"]["QtCore.pyqtProperty"] = "QtCore.Property"
    members["PySide"]["QtCore.Property"] = "QtCore.Property"
    members["PyQt4"]["QtCore.pyqtProperty"] = "QtCore.Property"

QtSiteConfig.py: Standardizing PyQt4's QFileDialog functionality

This example reproduces functionality already in Qt.py but it provides a good example of what is necessary to create your QtCompat namespaces with custom method decorators to change how the source method runs.

def update_compatibility_members(members):
    """This function is called by Qt.py to modify the modules it exposes.

    Arguments:
        members (dict): The members considered by Qt.py
    """
    members['PyQt4']["QFileDialog"] = {
        "getOpenFileName": "QtWidgets.QFileDialog.getOpenFileName",
        "getOpenFileNames": "QtWidgets.QFileDialog.getOpenFileNames",
        "getSaveFileName": "QtWidgets.QFileDialog.getSaveFileName",
    }

def update_compatibility_decorators(binding, decorators):
    """ This function is called by Qt.py to modify the decorators applied to
    QtCompat namespace objects. Defining this method is optional.

    Arguments:
        binding (str): The Qt binding being wrapped by Qt.py
        decorators (dict): Maps specific decorator methods to
            QtCompat namespace methods. See Qt._build_compatibility_members
            for more info.
    """
    if binding == 'PyQt4':
        # QFileDialog QtCompat decorator
        def _standardizeQFileDialog(some_function):
            """ decorator that makes PyQt4 return conform to other bindings
            """
            def wrapper(*args, **kwargs):
                ret = some_function(*args, **kwargs)
                # PyQt4 only returns the selected filename, force it to a
                # standard return of the selected filename, and a empty string
                # for the selected filter
                return (ret, '')
            # preserve docstring and name of original method
            wrapper.__doc__ = some_function.__doc__
            wrapper.__name__ = some_function.__name__
            return wrapper

        decorators.setdefault("QFileDialog",{})["getOpenFileName"] = \
            _standardizeQFileDialog
        decorators.setdefault("QFileDialog",{})["getOpenFileNames"] = \
            _standardizeQFileDialog
        decorators.setdefault("QFileDialog",{})["getSaveFileName"] = \
            _standardizeQFileDialog

1.1.0.b2

27 Jul 16:17
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1.1.0.b2 Pre-release
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Maintenance release.

Install

To install a pre-release, prepend --pre to your pip install.

$ pip install --pre -U Qt.py

To upgrade an existing install, prepend -U as well.

$ pip install --pre Qt.py

1.1.0.b1

27 Jun 06:33
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1.1.0.b1 Pre-release
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This adds a wrapper for wrapInstance and getCppPointer from shiboken2 and automatically unifies the differences with shiboken and sip for both Python 2 and 3.

Attribute Returns
QtCompat.wrapInstance(addr=long, type=QObject) QObject
QtCompat.getCppPointer(object=QObject) long

Usage

import sys
from Qt import QtCompat, QtWidgets
app = QtWidgets.QApplication(sys.argv)
button = QtWidgets.QPushButton("Hello world")
pointer = QtCompat.getCppPointer(button)
widget = QtCompat.wrapInstance(long(pointer), QtWidgets.QWidget)
assert widget == button
app.exit()

Maya Example

This works for both 2016 and 2017.

import sys
from maya import OpenMayaUI
from Qt import QtCompat, QtWidgets
pointer = OpenMayaUI.MQtUtil.mainWindow()
widget = QtCompat.wrapInstance(long(pointer), QtWidgets.QWidget)
assert isinstance(widget, QtWidgets.QWidget)

Important

This addition requires sip, shiboken or shiboken2 to be available on your system. If not found, Qt.py will still import successfully, but these members will not be available.

In such cases, here is a Qt-only version and guaranteed cross-compatible version of the above.

from Qt import QtWidgets
app = QtWidgets.QApplication.instance()
widget = {o.objectName(): o for o in app.topLevelWidgets()}["MayaWindow"]

The same pattern may be applied to any and all uses of sip, shiboken and shiboken2, as discussed in-depth at #53.

Enjoy!

More Examples

For consideration into the main README.

wrapInstance have found particular use in Autodesk Maya, below are a few scenarios in which it is commonly used along with cross-binding alternatives.


Finding Widget Through MEL

shiboken

from maya import mel, OpenMayaUI
from Qt import QtWidgets
import shiboken2

status_line = mel.eval('$temp=$gStatusLineForm')
ptr = OpenMayaUI.MQtUtil.findControl(status_line)
status_line = shiboken2.wrapInstance(long(ptr), QtWidgets.QWidget)
status_line = status_line.children()[1].children()[1]
status_line.setStyleSheet("QWidget {background: red}")

Qt

from maya import mel
from Qt import QtWidgets
app = QtWidgets.QApplication.instance()
window = {o.objectName(): o for o in app.topLevelWidgets()}["MayaWindow"]
status_line = mel.eval('$temp=$gStatusLineForm')
status_line = window.findChild(QtGui.QWidget, gStatusLine)
status_lne.setStyleSheet("QWidget {background: red}")

Finding Widget through Object Name

shiboken

import shiboken
import maya.OpenMayaUI as apiUI
from Qt import QtWidgets
channel_box = apiUI.MQtUtil.findControl("mainChannelBox")
channel_box = shiboken.wrapInstance(long(channel_box), QtWidgets.QTableView)
channel_box.setStyleSheet("QWidget {background: red}")

Qt

from Qt import QtWidgets
app = QtWidgets.QApplication.instance()
window = {o.objectName(): o for o in app.topLevelWidgets()}["MayaWindow"]
channel_box = window.findChild(QtWidgets.QTableView, "mainChannelBox")
channel_box.setStyleSheet("QWidget {background: green}")

Custom Attribute Editor Template

For testing purposes, we'll create a custom node and associate an attribute editor template with it. The modification of the resulting template via Qt is what differs between shiboken and Qt.

Boilerplate

These two files are identical and cross-compatible.

// AEMyNodeTemplate.mel

global proc AEMyNodeTemplate(string $nodeName)
{
    editorTemplate -beginScrollLayout;
    editorTemplate -beginLayout "My Attributes" -collapse 0;
        editorTemplate -callCustom "MyNode_build_ui" "MyNode_update_ui" $nodeName;
        editorTemplate -addControl "x";
        editorTemplate -addControl "y";
        editorTemplate -addControl "z";
    editorTemplate -endLayout;
    editorTemplate -addExtraControls;
    editorTemplate -endScrollLayout;
}

global proc MyNode_build_ui( string $nodeName )
{
    string $parent = `setParent -q`;
    python("import myNodeUi");
    python("myNodeUi.build_ui('" + $parent + "', '" + $nodeName + "')");
}

global proc MyNode_update_ui( string $nodeName )
{
    string $parent = `setParent -q`;
    python("myNodeUi.update_ui('" + $parent + "', '" + $nodeName + "')");
}
# myNode.py
from maya import OpenMaya, OpenMayaMPx

kPluginNodeName = "MyNode"
MyNodeId = OpenMaya.MTypeId(524286)


class MyNode(OpenMayaMPx.MPxNode):
    _x = OpenMaya.MObject()
    _y = OpenMaya.MObject()
    _z = OpenMaya.MObject()

    def __init__(self):
        OpenMayaMPx.MPxNode.__init__(self)

    def compute(self, plug, data_block):
        print("Computing..")


def MyNodeCreator():
    return OpenMayaMPx.asMPxPtr(MyNode())


def MyNodeInit():
    attr = OpenMaya.MFnNumericAttribute()
    MyNode._x = attr.create("x", "x", OpenMaya.MFnNumericData.kFloat, 0.0)
    attr.setKeyable(True)
    MyNode._y = attr.create("y", "y", OpenMaya.MFnNumericData.kFloat, 0.0)
    attr.setKeyable(True)
    MyNode._z = attr.create("z", "z", OpenMaya.MFnNumericData.kFloat, 0.0)
    attr.setKeyable(True)
    MyNode.addAttribute(MyNode._x)
    MyNode.addAttribute(MyNode._y)
    MyNode.addAttribute(MyNode._z)


def initializePlugin(mobject):
    mplugin = OpenMayaMPx.MFnPlugin(mobject)
    mplugin.registerNode(
        kPluginNodeName,
        MyNodeId,
        MyNodeCreator,
        MyNodeInit,
        OpenMayaMPx.MPxNode.kDependNode
    )


def uninitializePlugin(mobject):
    mplugin = OpenMayaMPx.MFnPlugin(mobject)
    mplugin.deregisterNode(MyNodeId)

shiboken

Notice the OpenMayaUI and shiboken dependency.

# myNodeUi.py
from maya import cmds, OpenMayaUI

from Qt import QtWidgets

if cmds.about(api=True) >= 201700:
    from shiboken2 import wrapInstance
else:
    from shiboken import wrapInstance

def build_ui(layout, node):
    layout_ptr = OpenMayaUI.MQtUtil.findLayout(layout)
    layout_obj = wrapInstance(long(layout_ptr), QtWidgets.QWidget)
    layout_wid = layout_obj.findChild(QtWidgets.QBoxLayout)  # Cast to QBoxLayout

    widget = QtWidgets.QLabel("Hello World")
    layout_wid.insertWidget(0, widget)

def update_ui(layout, node):
    pass

Qt

# myNodeUi.py
from Qt import QtWidgets

def build_ui(layout, node):
    app = QtWidgets.QApplication.instance()
    window = {o.objectName(): o for o in app.topLevelWidgets()}["MayaWindow"]

    parent = window
    for child in layout.split("|")[1:]:
        parent = parent.findChild(QtWidgets.QWidget, child)

    widget = QtWidgets.QLabel("Hello World")
    layout = parent.findChild(QtWidgets.QBoxLayout)  # Cast to QBoxLayout
    layout.insertWidget(0, widget)

def update_ui(layout, node):
    pass

Get top-level window in any binding and any application.

sip and shiboken is sometimes used to fetch the main window of an application in order to make it a parent of a custom window. Below is an example of how to find said window efficiently and in any situation.

from Qt import QtWidgets

current = QtWidgets.QApplication.activeWindow()
while current:
    parent = current
    current = parent.parent()

print(parent)

Limitations

  • If run from within an already custom window that did not have it's parent set to the main window or a descendant of it, then this will return the custom window and may exit when it exists.

1.0.0

21 Jun 15:58
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Stable release of 1.0!

This BACKWARDS INCOMPATIBLE version boasts quite a few additions and changes.

  • Enforce PySide2 API | Read more here and here
  • Optional Submodules, now you can use Qt.py on distribution missing common members, such as in Houdini, along with QML, OpenGL and third-party additions like Qscintilla | Read more
  • Improved consistency, load_ui() is now called loadUi(), just like its original | Read more
  • Support for baseinstance in loadUi() | Read more
  • Binding constants reap the benefits of static checking from your IDE | Read more
  • QtSiteConfig.py for detailed customisation of member availability | Read more

Enjoy!

1.0.0.b6

01 Jun 15:56
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QtSiteConfig.py

Individual members of Qt.py may now be customised via an additional module called QtSiteConfig.py. For example, one could remove QtCore if for whatever reason it shouldn't be used at all, or add site-specific modules like Qsci.

Thanks to @MHendricks for this feature!

1.0.0.b5

27 May 22:28
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1.0.0.b5 Pre-release
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Added support for binding constants.

import Qt

# Before
if Qt.__binding__ == "PyQt5":
  # Do PyQt5 things

# After
if Qt.IsPyQt5:
  # Do PyQt5 things

Which in addition to cutting down on typed characters also enables your IDE to detect potential misspellings. The previous method still exists and continues to work, there are no plans to deprecate it.

Thanks to @dgovil for this feature!

1.0.0.b4

17 May 14:48
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1.0.0.b4 Pre-release
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Added support for baseinstance to QtCompat.loadUi().

QtCompat.loadUi(uifile="my.ui", baseinstance=QtWidgets.QWidget)

This feature mimics the functionality (warts and all) of PyQt5.uic.loadUi found here.

Thanks to @dgovil for this feature!