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Description
If I create an attribute with a default value, but don't change it, the value is lost after saving & reloading the scene.
I don't know if it's by design or not, but I do see the default value I set appear correctly in the attribute editor, so it's extremely confusing to have the attribute be wiped after reloading the scene.
Here's an all-in-one example:
- create a new scene, add a sphere
- add 3 attributes to the sphere, with default values
- change the value of the first one
- assign the second one's to the same value
- don't touch the third one
- save & reload the scene: you'll see the first attribute's value is "1a", but the second & third are empty!
# create new scene, no prompt
cmds.file(new=True, force=True) # new file, no prompt
sphere = cmdx.encode(cmds.sphere()[0])
sphere.add_attr(cmdx.String("string_1", default="1"))
sphere.add_attr(cmdx.String("string_2", default="2"))
sphere.add_attr(cmdx.String("string_3", default="3"))
sphere["string_1"] = "1a" # will be saved
sphere["string_2"] = "2" # will be lost!
# string_3 will also be lost!
# save & reload scene, no prompt
scene_path = "test.ma"
cmds.file(rename=scene_path)
cmds.file(save=True, type="mayaAscii")
cmds.file(scene_path, open=True, force=True)
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