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rgsimulator.py
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#!/usr/bin/env python2
import tkSimpleDialog
import argparse
import ast
import pkg_resources
from rgsimulatorUI import SimulatorUI
from rgkit.game import Player
from rgkit.gamestate import GameState
from rgkit.settings import settings
import getrgmatch
class Simulator:
def __init__(self, player1_path, player2_path):
self.match_id = None
self.player = Player(player1_path) if player1_path else None
if self.player:
self.player1_path = player1_path
self.player.set_player_id(1)
self.player2 = Player(player2_path) if player2_path else None
if self.player2:
self.player2_path = player2_path
self.player2.set_player_id(0)
self.turn_repeat = False
self.UI = SimulatorUI(settings)
self.UI.setTitle("Robot Game Simulator")
self.state = GameState(settings, turn=1)
self.cached_actions = None
self.human_actions = {}
self.UI.setTurn(self.state.turn)
self.UI.bind("w", lambda ev: self.UI.moveSelection((0, -1)))
self.UI.bind("a", lambda ev: self.UI.moveSelection((-1, 0)))
self.UI.bind("s", lambda ev: self.UI.moveSelection((0, 1)))
self.UI.bind("d", lambda ev: self.UI.moveSelection((1, 0)))
self.UI.bind("<Up>", lambda ev: self.UI.moveSelection((0, -1)))
self.UI.bind("<Left>", lambda ev: self.UI.moveSelection((-1, 0)))
self.UI.bind("<Down>", lambda ev: self.UI.moveSelection((0, 1)))
self.UI.bind("<Right>", lambda ev: self.UI.moveSelection((1, 0)))
self.UI.bind("<ButtonPress-1>", lambda ev: self.UI.onMouseClick(ev))
self.UI.bind("l", self.onLoadMatch)
self.UI.bind("k", self.onLoadTurn)
self.UI.bind("o", self.onReloadPlayer)
self.UI.bind("p", self.onSwapPlayer)
self.UI.bind("t", self.onEditTurn)
self.UI.bind("f", self.onAddTeammate)
self.UI.bind("e", self.onAddEnemy)
self.UI.bind("r", self.onRemove)
self.UI.bind("c", self.onClear)
self.UI.bind("<Delete>", self.onRemove)
self.UI.bind("<BackSpace>", self.onRemove)
self.UI.bind("h", self.onEditHP)
self.UI.bind("<space>", self.onShowActions)
self.UI.bind("<Return>", self.onSimulate)
self.UI.bind("n", self.onNextAction)
self.UI.bind("g", self.onSpawnRobots)
self.UI.run()
def onReloadPlayer(self, event):
self.UI.fadeActions()
self.cached_actions = None
self.human_actions = {}
if self.player:
self.player = Player(self.player1_path)
self.player.set_player_id(1)
if self.player2:
self.player2 = Player(self.player2_path)
self.player2.set_player_id(0)
def onSwapPlayer(self, event):
self.UI.clearActions()
self.UI.clearBots()
self.onReloadPlayer(None)
for loc, robot in self.state.robots.iteritems():
self.state.robots[loc]["player_id"] = 1 - self.state.robots[loc]["player_id"]
self.UI.renderBot(loc, robot.hp, robot.player_id)
def onLoadMatch(self, event):
self.match_id = tkSimpleDialog.askinteger(
"Load match", "Enter match number",
parent = self.UI.root,
initialvalue = 2588548,
minvalue = 1,
maxvalue = 99999999
)
if self.match_id is not None:
self.moves = getrgmatch.get_match_result(self.match_id)
self.loadBotsfromTurn(1)
def onLoadTurn(self, event):
if self.match_id is not None:
new_turn = tkSimpleDialog.askinteger(
"Edit turn", "Enter new turn",
parent = self.UI.root,
initialvalue = self.state.turn,
minvalue = 1,
maxvalue = 100
)
if new_turn is not None:
self.loadBotsfromTurn(new_turn)
def loadBotsfromTurn(self, new_turn):
if self.match_id is not None:
self.UI.clearActions()
self.UI.clearBots()
self.cached_actions = None
self.human_actions = {}
self.state = GameState()
for bot in self.moves[new_turn]:
loc = tuple(bot['location'])
# print bot
self.state.add_robot(loc, bot['player_id'])
self.state.robots[loc].hp = bot['hp']
self.UI.renderBot(loc, bot['hp'], bot['player_id'])
self.UI.setTurn(new_turn)
self.state.turn = new_turn
def onEditTurn(self, event):
new_turn = tkSimpleDialog.askinteger(
"Edit turn", "Enter new turn",
parent = self.UI.root,
initialvalue = self.state.turn,
minvalue = 1,
maxvalue = 100
)
if new_turn is not None:
self.UI.fadeActions()
self.cached_actions = None
self.human_actions = {}
self.UI.setTurn(new_turn)
self.state.turn = new_turn
def onRemove(self, event):
self._removeRobot(self.UI.selection)
def _removeRobot(self, loc):
if self.state.is_robot(loc):
self.UI.fadeActions()
self.cached_actions = None
if loc in self.human_actions:
del self.human_actions[loc]
self.state.remove_robot(loc)
self.UI.renderEmpty(loc)
def onAddTeammate(self, event):
self._addRobot(1, self.UI.selection)
def onAddEnemy(self, event):
self._addRobot(0, self.UI.selection)
def _addRobot(self, player_id, loc):
self.UI.fadeActions()
self.cached_actions = None
if self.state.is_robot(loc):
self.state.remove_robot(loc)
if loc in self.human_actions:
del self.human_actions[loc]
self.state.add_robot(loc, player_id)
self.UI.renderBot(loc, 50, player_id)
def onEditHP(self, event):
if self.state.is_robot(self.UI.selection):
robot = self.state.robots[self.UI.selection]
self.UI.fadeActions()
self.cached_actions = None
new_hp = tkSimpleDialog.askinteger(
"Edit hp", "Enter new hp",
parent = self.UI.root,
initialvalue = robot.hp,
minvalue = 1,
maxvalue = 50
)
if new_hp is not None:
robot.hp = new_hp
self.UI.renderBot(self.UI.selection, new_hp, robot.player_id)
def getActions(self):
def getPlayerActions(player, player_id):
if player:
actions, _ = player.get_responses(self.state, player_id)
else:
actions = {}
for loc, robot in self.state.robots.iteritems():
if robot.player_id == player_id:
action = self.human_actions.get(loc)
if action or loc not in actions:
actions[loc] = action if action else ('guard',)
return actions
actions = getPlayerActions(self.player, 1)
actions.update(getPlayerActions(self.player2, 0))
return actions
def onClear(self, event):
self.UI.clearActions()
self.UI.clearBots()
self.cached_actions = None
self.human_actions = {}
self.state = GameState(turn=self.state.turn)
def onShowActions(self, event):
if self.state.turn < 100:
# the following is needed since if the turn does not change,
# non-stateless bots behave differently
if self.player and self.turn_repeat:
self.player = Player(self.player1_path)
self.player.set_player_id(1)
if self.player2 and self.turn_repeat:
self.player2 = Player(self.player2_path)
self.player2.set_player_id(0)
self.UI.clearActions()
actions = self.getActions()
self.cached_actions = actions
for loc, action in actions.iteritems():
self.UI.renderAction(loc, action)
self.turn_repeat = True
try:
rgsim_text = self.player._module.rgsim_text
for loc, text in rgsim_text.iteritems():
self.UI.renderText(loc, text)
except AttributeError:
print "No rgsim_text dict found for player 1, skipping..."
except:
print ("Error in rgsim_text dict, please ensure keys are " +
"valid locations and values are strings")
def onSimulate(self, event):
if self.state.turn < 100:
self.UI.clearActions()
self.UI.clearBots()
if self.cached_actions is None:
actions = self.getActions()
else:
actions = self.cached_actions
self.state = self.state.apply_actions(actions, spawn=False)
for loc, robot in self.state.robots.iteritems():
self.UI.renderBot(loc, robot.hp, robot.player_id)
self.cached_actions = None
self.human_actions = {}
self.UI.setTurn(self.state.turn)
self.turn_repeat = False
def onNextAction(self, event):
if not self.state.is_robot(self.UI.selection):
return
robot = self.state.robots[self.UI.selection]
action = self.human_actions.get(self.UI.selection)
if action is None and self.cached_actions is not None:
action = self.cached_actions.get(self.UI.selection)
if action is None:
action = ('guard',)
x, y = self.UI.selection
adjacent_locs = ((x, y-1), (x+1, y), (x, y+1), (x-1, y))
move_locs = [l for l in adjacent_locs if l not in settings.obstacles]
all_actions = [('guard',)]
all_actions += [('move', loc) for loc in move_locs]
all_actions += [('attack', loc) for loc in adjacent_locs]
all_actions += [('suicide',)]
i = (all_actions.index(action) + 1) % len(all_actions)
action = all_actions[i]
if self.cached_actions is not None:
self.cached_actions[self.UI.selection] = action
self.human_actions[self.UI.selection] = action
self.UI.clearAction(self.UI.selection)
self.UI.renderAction(self.UI.selection, action)
def onSpawnRobots(self, event):
all_locs = self.state._get_spawn_locations()
for loc in settings.spawn_coords:
self._removeRobot(loc)
for i, loc in enumerate(all_locs):
player_id = i // settings.spawn_per_player
self._addRobot(player_id, loc)
if __name__ == "__main__":
parser = argparse.ArgumentParser(description="Robot game simulation script.")
parser.add_argument(
"player",
help="File containing first robot class definition."
)
parser.add_argument(
"player2", nargs="?", default=None,
help="File containing second robot class definition (optional)."
)
parser.add_argument(
"-m", "--map",
help="User-specified map file.",
type=argparse.FileType('r'),
default=pkg_resources.resource_filename('rgkit',
'maps/default.py')
)
args = parser.parse_args()
map_data = ast.literal_eval(args.map.read())
settings.init_map(map_data)
p1_path = args.player
p2_path = args.player2
Simulator(p1_path, p2_path)