This is a free version of the plugin SystemMicControl with the lite functionality.
This plugin can get the default microphone device name and change the microphone volume in the system.
C++ / Blueprints functions:
- FString GetMicDefaultDeviceName / GetSystemMicDefaultDeviceName ( );
- GetMicDeviceIdFromName / GetSystemMicDeviceIdFromName (const FString& InDeviceName, FString& OutDeviceId);
- GetMicDeviceNameFromId / GetSystemMicDeviceNameFromId (const FString& InDeviceId, FString& OutDeviceName);
- SetMicVolume / SetSystemMicVolume (float Value);
- SetMicVolumeForDeviceId / SetSystemMicVolumeForDeviceId (const FString& DeviceId, float Volume);
- float GetMicVolume / GetSystemMicVolume ( );
- float GetMicVolumeForDeviceId / GetSystemMicVolumeForDeviceId (const FString& DeviceId);
- TMap<FString, FString> GetMicActiveDevices / GetSystemMicActiveDevices ( );
You can install manually by extracting archive SystemMicControlLite-X.X.X-UE-X.X.zip
from
Releases to your project plugins folder
or build example project ExamplePrj-UE-X.X-SystemMicControlLite-X.X.X.zip
Documentation: README_SystemMicControlLite
Example project: DemoSysMicControlLite
You can install it from the marketplace SystemMicControlLite
Manual:
- Download and extracting archive
SystemMicControlLite-X.X.X-UE-X.X.zip
from Releases to any disk path, for example:D:\Plugins
- Than open any terminal (cmd, powershell) in
D:\Plugins
folder - Launch
RunUAT
in the terminal with arguments, for example:
Windows:
D:\EpicGames\UE_5.4\Engine\Build\BatchFiles\RunUAT.bat BuildPlugin -Plugin=D:\Plugins\SystemMicControlLite\SystemMicControlLite.uplugin -Package=D:\Plugins\UE_5.4\SystemMicControlLite -Rocket
Mac:
sh "/Users/Shared/Epic Games/UE_5.4/Engine/Build/BatchFiles/RunUAT.sh" BuildPlugin -Plugin="$PWD/SystemMicControlLite/SystemMicControlLite.uplugin" -Package="$PWD/5.4/SystemMicControlLite" -Rocket
- If you see the message
BUILD SUCCESSFUL
in the terminal after the build is complete,
copy theSystemMicControlLite
folder fromD:\Plugins\UE_5.4
toD:\EpicGames\UE_5.4\Engine\Plugins\Marketplace
Important
The engine path and folder names may differ on your system.