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main.cpp
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#include <SDL.h>
#include <stdio.h>
#include <string>
#include "player.h"
#include "graphics.h"
#include "scene.h"
#include "screen.h"
//Custom object
Object CreateBox(float x, float y, float z, float size) {
Object box;
//Front and back
box.addVertex( {x, y, z},
{x, y + size, z},
{x, y, z - size});
box.addVertex( {x, y, z - size},
{x, y + size, z - size},
{x, y + size, z});
box.addVertex( {x + size, y, z},
{x + size, y + size, z},
{x + size, y, z - size});
box.addVertex( {x + size, y, z - size},
{x + size, y + size, z - size},
{x + size, y + size, z});
//Left and right
box.addVertex( {x, y, z},
{x + size, y, z},
{x, y, z - size});
box.addVertex( {x, y, z - size},
{x + size, y, z - size},
{x + size, y, z});
box.addVertex( {x, y + size, z},
{x + size, y + size, z},
{x, y + size, z - size});
box.addVertex( {x, y + size, z - size},
{x + size, y + size, z - size},
{x + size, y+ size, z});
//Bottom and top
box.addVertex( {x, y, z},
{x + size, y, z},
{x, y + size, z});
box.addVertex( {x + size, y + size, z},
{x + size, y, z},
{x, y + size, z});
box.addVertex( {x, y, z - size},
{x + size, y, z - size},
{x, y + size, z - size});
box.addVertex( {x + size, y + size, z - size},
{x + size, y, z - size},
{x, y + size, z - size});
return box;
}
int main( int argc, char* args[] )
{
//Screen instance
Screen screen(1280, 720, 60);
//Creates player instance
Player player(&screen);
//Create scene instance with pointer to player instance as parameter
Scene scene(&player, &screen);
scene.drawDistance = 15;
//Draw random scene
srand (time(NULL));
int boxes = 250;
Object box[boxes][boxes];
for (int x = 0; x < boxes; x++) {
for (int y = 0; y < boxes; y++) {
float xPos = x;
float yPos = y;
float zPos = floor((4*sin(xPos/20) + 3*sin(xPos/5) + 5*cos(xPos/50)) + (4*cos(yPos/15) + 3*cos(yPos/7) + 5*sin(yPos/55)));
box[x][y] = CreateBox(xPos, yPos, zPos, 1);
box[x][y].setColor(0, rand() % 50 + 150, 0);
scene.addObject(&box[x][y]);
}
}
player.x = ((float) boxes)/2;
player.y = ((float) boxes)/2;
player.z = -5;
Object viewBox = CreateBox(0, 0, 0, 1);
scene.addObject(&viewBox);
//Start up SDL and create window
if(!screen.init())
{
printf( "Failed to initialize!\n" );
}
else
{
//Main loop flag
bool quit = false;
//Event handler
SDL_Event e;
//While application is running
while( !quit )
{
//Handle events on queue
while( SDL_PollEvent( &e ) != 0 )
{
//User requests quit
if( e.type == SDL_QUIT ) quit = true;
}
//Update player
player.update();
//Render scene
scene.renderScene();
//Prints render time
printf("Render time: %f\n", scene.getRenderTime());
}
}
return 0;
}