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Maybe I will repair later the looping sound when the ball collide with the up and down side of a paddle.
Sup.Audio.playSound("Path", 1.0, { loop: false});
Maybe would work ? I need to do tests.
The text was updated successfully, but these errors were encountered:
first commit tutorial #2
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Maybe I will repair later the looping sound when the ball collide with the up and down side of a paddle.
Sup.Audio.playSound("Path", 1.0, { loop: false});
Maybe would work ? I need to do tests.
The text was updated successfully, but these errors were encountered: