Description
When automatically crafting something with multiple ingredients, there often is a problem where the supply of one ingredient is way bigger than the other
Like for example with bonemeal:mulch, you often have way way too many leaves going in, filling the autocrafter with leaves, leaving no space for wood
And that is a tricky problem that the player shouldnt deal with imo
What would be my idea to solve this problem at the pipeworks level:
The ability to optionally allocate slots for certain items
When enabling this option, with a recipe like mulch, it will "allocate" 8 slots for leaves, and 1 slot for wood, and the rest being blocked
By "allocate" i mean restricting the slot to only one item type
Also to avoid having to spam the autocrafter with digiline "single"
commands, it would be cool if we had a "all"
digiline command that would just make the autocrafter try to craft the most it can