Description
Would pretty much solve following stuff without taking away sonic screwdriver special use:
- sonic screwdriver does not call "on_rotate" #98
- Sonic screwdriver causes issues with wallmounted, colorwallmounted, etc. #267
- Use game/mod-provided screwdriver handlers if present #368
How it solves these issues?
There's configuration to disable sonic screwdriver altogether, unless "special" functionality is wanted it isn't really needed if any MTG API compatible screwdriver can be used to rotate machines.
Those that don't want special rotate anything functionality can just disable sonic screwdriver and use some other screwdriver.