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UI-Console Error: LoadLibrary('mupen64plus.dll') error: The specified module could not be found #651
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Forgot to add... I downloaded m64py and installed that and that opens and I can run games through that ok. |
Maybe you could try to extract them in the same folder.
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If I create a new folder with the contents of m64py and copy over mupen64plus-ui-console.exe and then run it in the folder, it works
If I copy over the mupen64plus.dll from either the 2.5.0 or 2.5.9 folder in to the test folder, it then gives the loadlibrary error 10/02/2019 11:51 468,480 mupen64plus.dll <--- dll from bundle package Is the one in the bundle looking for pre-requisites? How easy is it to compile from source? As I'm wondering if it would be easier to do that... |
It's not too hard to compile from source with visual studio. There must be some DLL dependency which is missing from our binary build. You could also use this tool called "Dependency Walker" to find the missing dependent library. |
All the latest WIPs work with Microsoft Visual C++ Redistributable 2015-2019 mupen64plus-core (mupen64plus.dll) From 3rd party: |
Hi all.
I've downloaded both mupen64plus-bundle-win32-2.5.zip and mupen64plus-bundle-win32-2.5.9.zip
Have extracted them to individual folders, opened up a command prompt and cd'd to each one
but when I run mupen64plus-ui-console.exe I get
The same error as this person (#429) was getting when he was compiling them himself.
Are the binary package requirements needed for pre-compiled exe's? or just when you are compiling yourself?
How would I figure out which package I am missing.. I was originally missing msvcr120.dll, but I think that is because I am on a 64 bit version of windows (10). I downloaded a 32 bit .dll and put that in the folder and it got me past that issue.
Any help would be appreciated.
Cheers :-)
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