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snake.js
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snake.js
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var kPixelWidth;
var kPixelHeight;
var kPixelThreshold = 600;
var kScoreHeight = 40;
var kBoxSide = 20;
var kLoopInterval = 125;
var kLineColor = "#ccc";
var kIncrement = 3;
var kSwipeThreshold = 20;
// allow queuing up max two directions (e.g. go up then go right immediately after one move)
var kDirectionQueueLimit = 2;
var gCanvasElement;
var gDrawingContext;
var gGameController;
var gTouchManager;
var gKeyManager;
var gClickManager;
var gDisplayManager;
var gDialogManager;
var gScoreboard;
var gSnake;
var gFood;
var LEFT_KEYCODE = 37;
var UP_KEYCODE = 38;
var RIGHT_KEYCODE = 39;
var DOWN_KEYCODE = 40;
var UP = 0;
var RIGHT = 1;
var DOWN = 2;
var LEFT = 3;
window.onload = function() {
// get viewport size
kPixelWidth = document.documentElement.clientWidth;
kPixelHeight = document.documentElement.clientHeight;
if (kPixelWidth > kPixelThreshold && kPixelHeight > kPixelThreshold) {
kPixelWidth = kPixelThreshold;
kPixelHeight = kPixelThreshold;
}
// round to nearest box border
kPixelWidth = Math.floor(kPixelWidth / kBoxSide) * kBoxSide;
kPixelHeight = Math.floor(kPixelHeight / kBoxSide) * kBoxSide;
gGameController = new GameController();
gGameController.initGame();
};
function Point(x, y) {
this.x = x;
this.y = y;
this.intersects = function(pt) {
return (this.x === pt.x && this.y === pt.y);
}
}
function Snake() {
// head of snake is last element of this.body
this.body = []
this.bodyColor = "red";
this.headColor = "green";
this.getHead = function() {
if (this.body.length == 0) {
return null;
} else {
return this.body[this.body.length-1];
}
}
this.direction = null;
this.directionQueue = [];
this.numAdd = 0;
this.move = function() {
if (this.directionQueue.length > 0) {
var currentDir = this.direction;
var newDir = this.directionQueue.shift();
var opposite = (currentDir === LEFT && newDir === RIGHT) ||
(currentDir === RIGHT && newDir === LEFT) ||
(currentDir === UP && newDir === DOWN) ||
(currentDir === DOWN && newDir === UP);
if (!opposite) {
this.direction = newDir;
}
}
var xDiff = 0;
var yDiff = 0;
switch (this.direction) {
case UP:
yDiff = -kBoxSide;
break;
case RIGHT:
xDiff = kBoxSide;
break;
case DOWN:
yDiff = kBoxSide;
break;
case LEFT:
xDiff = -kBoxSide;
break;
}
var curHead = this.getHead();
var newHead = new Point(curHead.x + xDiff, curHead.y + yDiff);
if (this.isDead(newHead)) {
gGameController.endGame();
} else {
this.body.push(newHead);
this.checkForFood();
if (this.numAdd > 0) {
this.numAdd -= 1;
} else {
var tail = this.body.shift();
gDisplayManager.eraseBox(tail);
}
this.draw();
}
}
this.isDead = function(newHead) {
var outsideBoundaries = (newHead.x < 0 ||
newHead.y < kScoreHeight ||
newHead.x == kPixelWidth ||
newHead.y == kPixelHeight);
var selfCollision = this.contains(newHead);
return (outsideBoundaries || selfCollision);
}
this.checkForFood = function() {
if (this.getHead().intersects(gFood.location)) {
this.numAdd += kIncrement;
gDisplayManager.eraseBox(gFood.location);
gScoreboard.score += 1;
gScoreboard.updateScore();
gFood.generate();
}
}
this.contains = function(pt) {
for (var i = 0; i < this.body.length; i++) {
var snakePt = this.body[i];
if (pt.intersects(snakePt)) {
return true;
}
}
return false;
}
this.draw = function() {
gDrawingContext.fillStyle = this.bodyColor;
for (var i = 0; i < this.body.length - 1; i++) {
gDisplayManager.drawBox(this.body[i]);
}
gDrawingContext.fillStyle = this.headColor;
gDisplayManager.drawBox(this.getHead());
}
}
function Food() {
this.location = null;
this.color = "blue";
this.generate = function() {
var numBoxesWidth = Math.floor(kPixelWidth / kBoxSide);
var numBoxesHeight = Math.floor((kPixelHeight - kScoreHeight) / kBoxSide);
do {
var randWidth = Math.floor(Math.random() * numBoxesWidth);
var randHeight = Math.floor(Math.random() * numBoxesHeight);
var randX = randWidth * kBoxSide;
var randY = kScoreHeight + randHeight * kBoxSide;
var randPt = new Point(randX, randY);
} while (gSnake.contains(randPt));
this.location = randPt;
this.draw();
}
this.draw = function() {
gDrawingContext.fillStyle = this.color;
gDisplayManager.drawBox(this.location);
}
}
function GameController() {
this.gameOver = false;
this.initGame = function() {
gScoreboard = new Scoreboard();
gCanvasElement = document.createElement("canvas");
gCanvasElement.id = "canvas";
document.body.appendChild(gCanvasElement);
gCanvasElement.width = kPixelWidth;
gCanvasElement.height = kPixelHeight;
gTouchManager = new TouchManager();
document.addEventListener('touchstart', gTouchManager.touchstart);
document.addEventListener('touchmove', gTouchManager.touchmove);
gKeyManager = new KeyManager();
document.addEventListener('keydown', gKeyManager.keydown);
gClickManager = new ClickManager();
document.addEventListener('click', gClickManager.click);
gDisplayManager = new DisplayManager();
gDialogManager = new DialogManager();
gDrawingContext = gCanvasElement.getContext("2d");
var self = this;
setInterval(function() { self.update(); }, kLoopInterval);
this.newGame();
this.gameOver = true;
gDialogManager.showInstructions();
}
this.newGame = function() {
gSnake = new Snake();
gSnake.body.push(new Point(5 * kBoxSide, kScoreHeight + 5 * kBoxSide));
gSnake.direction = RIGHT;
gDisplayManager.drawBoard();
gSnake.draw();
gFood = new Food();
gFood.generate();
gScoreboard.score = 0;
gScoreboard.updateScore();
this.gameOver = false;
}
this.update = function() {
if (!this.gameOver) {
gSnake.move();
}
}
this.endGame = function() {
this.gameOver = true;
var setNewTopScore = gScoreboard.submitScore();
gDialogManager.showFinalScore(setNewTopScore);
}
}
function Scoreboard() {
this.score = 0;
this.supportsLocalStorage = ('localStorage' in window &&
window['localStorage'] !== null);
this.storage = window['localStorage'];
this.getTopScore = function() {
if (this.supportsLocalStorage) {
if ("snake.top" in this.storage) {
return this.storage["snake.top"];
} else {
return 0;
}
}
return null;
}
this.submitScore = function() {
if (this.supportsLocalStorage && this.score > this.getTopScore()) {
this.storage["snake.top"] = this.score;
return true;
}
return false;
}
this.updateScore = function() {
gDrawingContext.clearRect(10, 10, kPixelWidth, 20);
gDrawingContext.fillStyle = "black";
gDrawingContext.font = "bold 20px sans-serif";
gDrawingContext.textBaseline = "top";
gDrawingContext.textAlign = "left";
gDrawingContext.fillText("Score: " + this.score, 10, 10);
if (this.supportsLocalStorage) {
gDrawingContext.textAlign = "right";
gDrawingContext.fillText("Top Score: " + this.getTopScore(), kPixelWidth - 10, 10);
}
}
}
function DisplayManager() {
this.drawBoard = function() {
gDrawingContext.clearRect(0, 0, kPixelWidth, kPixelHeight);
gDrawingContext.beginPath();
// vertical lines
for (var x = 0; x <= kPixelWidth; x += kBoxSide) {
gDrawingContext.moveTo(x, kScoreHeight);
gDrawingContext.lineTo(x, kPixelHeight);
}
// horizontal lines
for (var y = kScoreHeight; y <= kPixelHeight; y += kBoxSide) {
gDrawingContext.moveTo(0, y);
gDrawingContext.lineTo(kPixelWidth, y);
}
// draw board
gDrawingContext.strokeStyle = kLineColor;
gDrawingContext.stroke();
}
this.drawBox = function(pt) {
gDrawingContext.fillRect(pt.x, pt.y, kBoxSide, kBoxSide);
}
this.eraseBox = function(pt) {
gDrawingContext.strokeStyle = kLineColor;
gDrawingContext.clearRect(pt.x, pt.y, kBoxSide, kBoxSide);
gDrawingContext.strokeRect(pt.x, pt.y, kBoxSide, kBoxSide);
}
}
function TouchManager() {
this.oldPoint = null;
this.touchstart = function(e) {
gTouchManager.oldPoint = gTouchManager.getCursorPosition(e);
if (gGameController.gameOver) {
var x = gTouchManager.oldPoint.x;
var y = gTouchManager.oldPoint.y;
if (gDialogManager.inPlayButton(x, y)) {
gGameController.newGame();
}
}
}
this.touchmove = function(e) {
var newPoint = gTouchManager.getCursorPosition(e);
if (newPoint === null) {
return;
}
var xDiff = newPoint.x - gTouchManager.oldPoint.x;
var yDiff = newPoint.y - gTouchManager.oldPoint.y;
var xAbsDiff = Math.abs(xDiff);
var yAbsDiff = Math.abs(yDiff);
var swipeTooSmall = xAbsDiff < kSwipeThreshold && yAbsDiff < kSwipeThreshold;
if (swipeTooSmall) {
return;
}
var direction = gTouchManager.getDirection(xDiff, yDiff);
if (gSnake.directionQueue.length < kDirectionQueueLimit) {
gSnake.directionQueue.push(direction);
}
gTouchManager.oldPoint = newPoint;
}
this.getDirection = function(xDiff, yDiff) {
var xAbsDiff = Math.abs(xDiff);
var yAbsDiff = Math.abs(yDiff);
if (xAbsDiff > yAbsDiff) {
if (xDiff > 0) {
return RIGHT;
} else {
return LEFT;
}
} else {
if (yDiff > 0) {
return DOWN;
} else {
return UP;
}
}
}
this.getCursorPosition = function(e) {
if (e.touches === undefined) {
return null;
}
var x = e.touches[0].pageX;
var y = e.touches[0].pageY;
return new Point(x, y);
}
}
function KeyManager() {
this.keydown = function(e) {
var direction = gKeyManager.getDirection(e.keyCode);
if (direction !== null && gSnake.directionQueue.length < kDirectionQueueLimit) {
gSnake.directionQueue.push(direction);
}
}
this.getDirection = function(keyCode) {
switch (keyCode) {
case LEFT_KEYCODE: return LEFT;
case UP_KEYCODE: return UP;
case RIGHT_KEYCODE: return RIGHT;
case DOWN_KEYCODE: return DOWN;
default: return null;
}
}
}
function ClickManager() {
this.click = function(e) {
if (gGameController.gameOver) {
var x = e.clientX - gCanvasElement.offsetLeft;
var y = e.clientY - gCanvasElement.offsetTop;
if (gDialogManager.inPlayButton(x, y)) {
gGameController.newGame();
}
}
}
}
function DialogManager() {
this.midCanvasX = kPixelWidth / 2;
this.midCanvasY = kPixelHeight / 2;
this.dialogWidth = 300;
this.dialogHeight = 120;
this.dialogCoord = {
xStart: this.midCanvasX - (this.dialogWidth / 2),
yStart: this.midCanvasY - (this.dialogHeight / 2)
}
this.playButtonWidth = 200;
this.playButtonHeight = 40;
this.playButtonCoord = {
xStart: this.midCanvasX - (this.playButtonWidth / 2),
yStart: this.midCanvasY - (this.playButtonHeight / 2) + 15
}
this.showInstructions = function() {
var mainText = "Swipe or use arrow keys to turn";
var mainTextColor = "white";
var buttonText = "Play";
this.showDialog(mainText, mainTextColor, buttonText);
}
this.showFinalScore = function(topScoreChanged) {
var scoreText;
var color;
if (topScoreChanged) {
scoreText = "New Top Score: ";
color = "red";
} else {
scoreText = "Final Score: ";
color = "white";
}
this.showDialog(scoreText + gScoreboard.score, color, "Play Again");
}
this.showDialog = function(mainText, mainTextColor, buttonText) {
gDrawingContext.fillStyle = "black";
gDrawingContext.fillRect(this.dialogCoord.xStart,
this.dialogCoord.yStart,
this.dialogWidth,
this.dialogHeight);
gDrawingContext.fillStyle = "gray";
gDrawingContext.fillRect(this.playButtonCoord.xStart,
this.playButtonCoord.yStart,
this.playButtonWidth,
this.playButtonHeight);
gDrawingContext.fillStyle = mainTextColor;
gDrawingContext.textBaseline = "top";
gDrawingContext.textAlign = "center";
gDrawingContext.font = "bold 18px sans-serif";
gDrawingContext.fillText(mainText,
this.midCanvasX,
this.midCanvasY - 40);
gDrawingContext.fillStyle = "white";
gDrawingContext.font = "bold 16px sans-serif";
gDrawingContext.fillText(buttonText,
this.midCanvasX,
this.midCanvasY + 6);
}
this.inPlayButton = function(x, y) {
var xBoxStart = this.playButtonCoord.xStart;
var xBoxEnd = xBoxStart + this.playButtonWidth;
var yBoxStart = this.playButtonCoord.yStart;
var yBoxEnd = yBoxStart + this.playButtonHeight;
var inBox = (x > xBoxStart &&
x < xBoxEnd &&
y > yBoxStart &&
y < yBoxEnd);
return inBox;
}
}