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Description
It seems that the information about the colour of a mesh has to be transported separately from the points and faces:
MeshGeometry.msg
only contains the vertices/points, their normals, and the faces.MeshVertexColors.msg
contains only a list of colours.MeshTexture.msg
for a texture.
Is it a deliberate choice to have the information split across several messages? How should someone combine the colour and texture with the mesh?
Have you thought about a single message definition with optional fields for the colour or other attributes, like for PointCloud2?
The TriangleMesh.msg
in the @lvr-ros repo is a good example of how this can be combined in a single message with optional fields.
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