Skip to content

mesh with colour #59

@christian-rauch

Description

@christian-rauch

It seems that the information about the colour of a mesh has to be transported separately from the points and faces:

Is it a deliberate choice to have the information split across several messages? How should someone combine the colour and texture with the mesh?

Have you thought about a single message definition with optional fields for the colour or other attributes, like for PointCloud2?

The TriangleMesh.msg in the @lvr-ros repo is a good example of how this can be combined in a single message with optional fields.

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Type

    No type

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions