how do I make the character to move in Y axis? #52
ckdlskgkdrhd
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Hi! Glad I was able to help you with the previous question! So to move your character on the Y axis, what you are doing is correct. You just need to make sure that your y-axis amount is greater than the default gravity amount, which is set to 10. An alternative option is you could set your gravity to 0 (ZepetoPlayers.gravity = 10) while you are in your silo.
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LOL! I can't believe I never bothered to fiddle with the Y speed, thanks! @naverz-mkao |
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so thanks alot to @naverz-mkao, I was able to make a working conveyor belt.

and now I'm here with an extended inquiry which might be similar to the belt itself.
I'm trying to make a conveyor belt that would take the character up vertically.
no I don't want to make an elevator with a mesh that goes up and down, that's boring
instead, I want to make something like this->
by entering this silo, the character is pushed upward until it reaches a certain Y threshold or ceiling.
I assumed the ZepetoCharacterController.Move would work in Y value but it just won't move (probably in-built gravity screwing me)
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