Another day, Another Question #53
ckdlskgkdrhd
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Greetings to whoever's reading my post.

the more I fiddle with the zepeto in Unity, the more ideas I want to mess around with
and where else would these unanswered questions go but here.
execuse my drawings here
I'm not much of an artist
but anyways, I'm sure everyone understands what I want to do here.
it's somewhat related to what @jhslee made a video of few days ago, sorta
character moves to the target position, where collider would trigger the icon to pop up,
I'd press the button and viola, the character then holds a rope (or maybe transfer to a new scene idk).
and the UI would change to those arrows, and I'd have to press them in order to make character progressively move upward. if I was to press it wrong, I'd obviously fall to my doom.
I'm aware I'd need a new set of animations and new custom buttons for this and that's something the future me will have to deal with.
I'll be sure to share my progression as I work on it, but for now tis blank.
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