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class MyTestWidget extends WidgetBlueprint.Load('/Game/Test/MyWidget').GeneratedClass{
// Override an event which was declared in Blueprint
Test() {
console.log("Press Button From Javascript")
}
}Like this https://github.com/ncsoft/Unreal.js/wiki/Override-Blueprint-Function, I want js inherits the widgets created in the blueprint and can then rewrite the methods inside, but I am unable to establish a connection between the two. The above method seems to be incorrect
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