Commit f163205
Version 2.2 for Blender 2.92.x - 3.6.x (#189)
* add mesh sequence info (#111)
Sequence size, number of cached meshes, and the path to the mesh sequence directory
* Enable keyframe-based sequence playback (#112)
* update the frame for every dependency graph change (#115)
This allow the sequence to update while the user is adjusting the keyframe curve.
* switch to depsgraph_update_pre instead of post (#116)
* Create new empty sequence (#132)
* initial commit
* seed mesh sequence, duplicate current mesh
* Finish new sequence creation and mesh duplication
Also added the Ctrl+Shift+D hotkey for duplicating the current mesh
* multiple imports using ';' (#136)
Co-authored-by: BOULEST <[email protected]>
* fix bug in multiple sequence import (#137)
* Fix stack overflow from streaming sequence import (#138)
* disable sequence frame changes while importing meshes
* version bump
* Fix importing multiple streaming sequences (#139)
Take care to build the full absolute path, then split it into the full directory name and the file prefix name
* Add Merge Duplicate Materials button (#140)
* Sequence shading: remove dependence on bpy.ops (#141)
* add support for X3D import (#144)
* Import only the first mesh in each file (#145)
Delete all other objects
* keep only first mesh per file for streaming sequences (#147)
* Give sequence objects a unique name (#148)
* Don't create a sequence object if it can't find any files (#149)
Also, report the offending file name prefixes to the user.
* Rename "Mesh Sequence" to "Stop Motion OBJ" (#150)
* Added better support for alembic export (#154)
* Added better support for alembic export
* Added a workaround for a crash when Depsgraph_Update_Pre is calling UpdateFrame
* Fixed code format
* Renamed UI naming for this feature
* Add Convert To Mesh Sequence button to Stop Motion OBJ object properties panel (#155)
* Add Convert to Sequence button to Stop Motion OBJ panel
Still doesn't work
* Code cleanup
I guess it works
* Auto export altered meshes (#157)
* Initial commit of pseuodocode
* mesh hash to detect mesh changes
* recalculate the mesh hash on load, start of export logic
* Basic functionality working
Choose between overwriting and saving to different directory. Check for invalid directory
* Add other file types, some cleanup
* Manually revert #154 (#158)
* Fixed wrong/no export issue (#159)
Note: this only works when a SINGLE mesh sequence is present
* Fix ConvertToMeshSequence operator (#160)
* Fix ConvertToMeshSequence operator
* Bump version
* Fix issue checkMeshChangesFrameChangePre (#162)
* Bump version
* Fixed no object selected in checkMeshChangesFrameChangePre
* Bump version
* Smooth shaded streaming sequences (#165)
* Streaming sequence smooth shading
* Version bump
* Fixed a few export UI bugs (#166)
* Version bump (#167)
* split versions for Blender 3.6 and 4.0
* Revert "split versions for Blender 3.6 and 4.0"
This reverts commit 218814a.
* initial commit for Blender 4.0 compatibility
* Update new import settings
* Enable fast OBJ for 3.3+
Disable for <3.3.0 and for streaming sequences
Disable everything for <2.92.0 and >=4.0.0
* Add support for VRML2 (.wrl) import/export
* final version bump for v2.2.0
* Update readme for 2.2.0
---------
Co-authored-by: Roibabouin <[email protected]>
Co-authored-by: BOULEST <[email protected]>
Co-authored-by: Christopher Remde <[email protected]>
Co-authored-by: Félix <[email protected]>1 parent 4fd8bff commit f163205
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