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Justin edited this page Aug 27, 2016
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Welcome to the Stop-motion-OBJ wiki!
Wishlist items made a reality:
- Undo/Redo support. (8/12/2016)
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Physics. Allow mesh sequences to work with physics. Currently they crash Blender. (8/12/2016)
- I found out that rigid body physics actually works. In "Rigid Body Collisions" set Shape to 'Mesh' and Source to 'Base'.
Here's a wishlist for the future (in this order):
- Orientation import options. Allow the user to specify the forward and up axes before importing the sequence.
- Animate the progression through the sequence. It'd be cool to have the ability to animate the frame number for a sequence. This way, you could have the sequence play for a few frames, stop, then start up again later.
- One-click smooth/flat shading. Change the shading mode of all frames with one click.
- Low memory mode (low speed): Currently, the addon needs to have all frames imported before running the animation. This means that all the meshes need to fit simultaneously in memory. It'd be nice to have a low-memory mode where each frame is imported as it is needed, and discarded when it is no longer needed. This would make playback extremely slow, so it would be really only be used at final render time.
- Auto-decimate objects. This would be a companion feature to the low memory mode. The script would load each of your frames, decimate them, then export them as new files. Then you'd animate with these low-poly frames. Once everything's all sorted out and you're ready to render, it would load the original frames one by one (and hopefully still avoid running out of memory).