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Does not work on Intel HD Graphics #7

@Masterxilo

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@Masterxilo

I tried running this on a labtop. Some voxel blocks flash upfor a few frames, then the display driver crashes and the application enters the while(1); tracking lost loop (which is somewhat hard to figure out because the program seems to just hang).

I think there should be another message when the display driver is lost ("D3D11: Removing Device.") and when the tracking is lost, maybe just overlay some text in the graphical output and or show a message in the console repeatedly.

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