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Description
I would like to request a feature that allows for body part customization in sprite animations. This feature would enable users to customize different body parts of a sprite, such as head, arms, legs, etc., allowing for more personalized and varied character designs.
Use Case:
Users can create unique characters by mixing and matching different body parts.
This can enhance the visual diversity of characters in games or animations.
It would save time for developers and artists by providing a flexible system for character creation.
Proposed Solution:
Modular Body Parts:
Implement a system where each body part (head, torso, arms, legs) is a separate sprite.
Allow users to select and replace these parts individually.
Customizable Options:
Provide a set of default body parts for each segment.
Allow users to import their own custom parts.
Animation Integration:
Ensure that the customization system integrates seamlessly with the existing animation system.
Each body part should be able to move and animate according to the predefined animation sequences.
Benefits:
Increased customization options for users.
Enhanced character variety without the need for extensive manual sprite creation.
Streamlined character design process for developers and artists.
Additional Notes:
Please consider including documentation or examples to help users understand how to utilize this feature effectively.
If possible, adding a simple UI for selecting and customizing body parts would greatly enhance user experience.
Thank you for considering this feature request. I believe it would be a valuable addition to the sprite-animations library and greatly benefit the user community.