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First of all, thank you for this amazing software.
I'm currently using it to develop a game, however, facing some difficulties due to the fact that Free texture packer saves the .ftpp files in an absolute format, not a relative one.
So when another team member picks up the project to change the texture, it has to replace all the paths available on the .ftpp file, otherwise the texture simply won't load.
It would be cool to use relative paths by default.
Also, it would be great to have a feature to disable pivot points on the atlas .json output. It causes issues with Phaser and I had to create a script to fix constantly remove it.