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I was looking into how OTLP Recordable is working. In my testing, when span->End() is called, I found that the Span object destruction is taking a lot of time as it deallocates its sub-objects as well. Why are we not using Arena for Protobuf? Is there any reason behind this?
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I was looking into how OTLP Recordable is working. In my testing, when span->End() is called, I found that the Span object destruction is taking a lot of time as it deallocates its sub-objects as well. Why are we not using Arena for Protobuf? Is there any reason behind this?
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