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fix culling #4626

@arturoc

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@arturoc

there's already some open issues related to this but let's review culling in all primitives, both 2d and 3d, and debug draw for objects like nodes, lights... decide which kind of culling we want and fix it for good. i'm milestoning this for 0.11 but we can start working on it whenever, if it's ready before 0.10 is released we can include it then.

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