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| 1 | +# Distributed Reinforcement Learning System |
| 2 | + |
| 3 | +The distributed reinforcement learning system is more powerful than the |
| 4 | +single-node reinforcement system we discussed earlier. It features |
| 5 | +parallel processing capability of multiple models in multiple |
| 6 | +environments, meaning it can update multiple models on multiple computer |
| 7 | +systems at the same time. As such, it significantly accelerates the |
| 8 | +learning process and improves the overall performance of the |
| 9 | +reinforcement learning system. This section focuses on common algorithms |
| 10 | +and systems in distributed reinforcement learning. |
| 11 | + |
| 12 | +## Distributed RL Algorithm--A3C |
| 13 | + |
| 14 | +Asynchronous Advantage Actor-Critic (A3C) was proposed by DeepMind |
| 15 | +researchers in 2016. This algorithm can update networks on multiple |
| 16 | +computing devices in parallel. Unlike the single-node reinforcement |
| 17 | +learning system, A3C creates a group of workers, allocates the workers |
| 18 | +to different computing devices, and creates an interactive environment |
| 19 | +for each worker to implement parallel sampling and model update. In |
| 20 | +addition, it uses a master node to update actor networks (policy |
| 21 | +networks) and critic networks (value networks). These two types of |
| 22 | +networks correspond to the policy and value functions in reinforcement |
| 23 | +learning, respectively. Such a design allows each worker to send the |
| 24 | +gradients computed based on the collected samples to the master node in |
| 25 | +real time in order to update the parameters on the master node. The |
| 26 | +parameters are then transferred in real time to each worker for model |
| 27 | +synchronization. Each worker can perform the computing on a GPU. In this |
| 28 | +way, the entire algorithm updates the model in parallel on a GPU |
| 29 | +cluster. Figure :numref:`ch011/ch11-a3c` depicts the algorithm structure. |
| 30 | +Research shows that in addition to accelerating model learning, |
| 31 | +distributed reinforcement learning helps stabilize learning performance. |
| 32 | +This is because the gradients in distributed reinforcement learning are |
| 33 | +computed based on environment sampled from multiple nodes. |
| 34 | + |
| 35 | + |
| 36 | +:label:`ch011/ch11-a3c` |
| 37 | + |
| 38 | +## Distributed RL Algorithm--IMPALA |
| 39 | + |
| 40 | +Importance Weighted Actor-Learner Architecture (IMPALA) is a |
| 41 | +reinforcement learning framework proposed by Lasse Espeholt et al. in |
| 42 | +2018 to implement clustered multi-machine training. Figure |
| 43 | +:numref:`ch011/ch11-impala` depicts this architecture. Like A3C, |
| 44 | +IMPALA enables gradient computation on multiple GPUs in parallel. In |
| 45 | +IMPALA, multiple actors and learners are paralleled. Each actor has a |
| 46 | +policy network to collect samples by interacting with another |
| 47 | +environment. The collected sample trajectories are sent by actors to |
| 48 | +their respective learners for gradient computation. Among the learners, |
| 49 | +there is a master learner. It can communicate with other learners to |
| 50 | +obtain their computed gradients for the update of its model. After the |
| 51 | +model is updated, the model is delivered to other learners and actors |
| 52 | +for a new round of sampling and gradient computation. As a distributed |
| 53 | +computing architecture, IMPALA is proved to be more efficient than A3C. |
| 54 | +It benefits from a specially designed gradient computation function in |
| 55 | +learners and from V-trace target in addition to stabilizing training |
| 56 | +based on importance weights. Because the V-trace technique is not |
| 57 | +related to our area of focus here, we will not elaborate on it. |
| 58 | +Interested readers can learn more from the original paper. |
| 59 | + |
| 60 | + |
| 61 | +:label:`ch011/ch11-impala` |
| 62 | + |
| 63 | +## Other Algorithms |
| 64 | + |
| 65 | +Apart from A3C and IMPALA, researchers have proposed other algorithms in |
| 66 | +recent studies, for example, SEED and Ape-X . These algorithms are more |
| 67 | +effective in distributed reinforcement learning. Readers can find out |
| 68 | +more about these algorithms from the corresponding papers. Next, we move |
| 69 | +on to some typical distributed reinforcement learning algorithm |
| 70 | +libraries. |
| 71 | + |
| 72 | +## Distributed RL System -- RLlib |
| 73 | + |
| 74 | +RLlib --- based on Ray , which is a distributed computing framework |
| 75 | +initiated by several researchers from UC Berkeley --- is built for |
| 76 | +reinforcement learning. It is an open-source reinforcement learning |
| 77 | +framework oriented to industrial applications. RLlib contains a |
| 78 | +reinforcement learning algorithm library and is convenient for users who |
| 79 | +are not that experienced in reinforcement learning. |
| 80 | + |
| 81 | +Figure :numref:`ch011/ch11-rllib-arch` shows the architecture of RLlib. |
| 82 | +Its bottom layer is built on Ray's basic components for distributed |
| 83 | +computing and communications. Oriented to reinforcement learning, basic |
| 84 | +components such as Trainer, Environment, and Policy are abstracted at |
| 85 | +the Python layer. There are built-in implementations for the abstracted |
| 86 | +components, and users can extend the components based on their algorithm |
| 87 | +requirements. With these built-in and customized algorithm components, |
| 88 | +researchers can quickly implement specific reinforcement learning |
| 89 | +algorithms. |
| 90 | + |
| 91 | + |
| 92 | +:label:`ch011/ch11-rllib-arch` |
| 93 | + |
| 94 | +RLlib supports distributed reinforcement learning training of different |
| 95 | +paradigms. Figure |
| 96 | +:numref:`ch011/ch11-rllib-distributed` shows the distributed |
| 97 | +training architecture of the reinforcement learning algorithm based on |
| 98 | +synchronous sampling. Each rollout worker is an independent process and |
| 99 | +interacts with the corresponding environment to collect experience. |
| 100 | +Multiple rollout workers can interact with the environment in parallel. |
| 101 | +Trainers are responsible for coordinating rollout workers, policy |
| 102 | +optimization, and synchronization of updated policies to rollout |
| 103 | +workers. |
| 104 | + |
| 105 | + |
| 106 | +:label:`ch011/ch11-rllib-distributed` |
| 107 | + |
| 108 | +Reinforcement learning is usually based on deep neural networks. For |
| 109 | +distributed learning based on such networks, we can combine RLlib with a |
| 110 | +deep learning framework such as PyTorch and TensorFlow. Adopting such an |
| 111 | +approach means that the deep learning framework takes responsibility for |
| 112 | +training and updating the policy network, with RLlib taking over the |
| 113 | +computation of the reinforcement learning algorithm. RLlib also supports |
| 114 | +interaction with paralleled vectorized environments and pluggable |
| 115 | +simulators, as well as offline reinforcement learning. |
| 116 | + |
| 117 | +## Distributed RL System--Reverb and Acme |
| 118 | + |
| 119 | +For management of experience replay buffer, Reverb is an inevitable |
| 120 | +topic. At the beginning of this chapter, we introduced concepts such as |
| 121 | +state, action, and reward in reinforcement learning. The data used for |
| 122 | +training in real-world applications comes from the data samples stored |
| 123 | +in the experience buffer, and the operations performed on the data may |
| 124 | +vary depending on the data formats. Common data operations include |
| 125 | +concatenation, truncation, product, transposition, partial product, and |
| 126 | +mean or extreme value. These operations may be performed on different |
| 127 | +dimensions of the data, posing a challenge for existing reinforcement |
| 128 | +learning frameworks. In order to flexibly use data of different formats |
| 129 | +in reinforcement training, Reverb introduces the concept of *chunk*. All |
| 130 | +data used for training is stored as chunks in the buffer for management |
| 131 | +and scheduling. This design takes advantage of data being |
| 132 | +multidimensional tensors and makes data usage faster and more flexible. |
| 133 | +DeepMind recently proposed a distributed reinforcement learning |
| 134 | +framework called Acme , which is also designed for academia research and |
| 135 | +industrial applications. It provides a faster distributed reinforcement |
| 136 | +learning solution based on a distributed sampling structure and Reverb's |
| 137 | +sample buffer management. Reverb solves the efficiency problem of data |
| 138 | +management and transfer, allowing Acme to fully leverage the efficiency |
| 139 | +made possible in distributed computing. Researchers have used Acme to |
| 140 | +achieve significant speed gains in many reinforcement learning benchmark |
| 141 | +tests. |
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